Saving Mama Turtle: Designing A Computer Game to Make Emotion Directly and Indirectly

엄마 거북이 구하기: 직간접 감정유발 게임의 디자인

  • 송병호 (상명대학교 소프트웨어학부)
  • Published : 2006.11.01

Abstract

To solve the reverse function problem of computer games criticized nowadays, the main fact to be concerned in design should be to make feelings of satisfaction during playing and solving the given situation in the game world. In this paper, a design to fulfill the feelings of satisfaction directly and indirectly, controlling playable characters to help another non-playable character in some sort of danger is explained. The requirements to do so is analyzed and the result of demonstration is also presented.

Keywords

Game Design;Emotion Making;Character Control;Design Practice