- Volume 6 Issue 11
The object oriented co-modeling methodology, previously introduced, employs a layered approach in war game models development in which an upper layer models abstract behavior of an object and a lower one models details of the object. Within the methodology military domain experts and simulation experts models an object at the upper and the lower layers, respectively in concurrent manner. This paper proposes a method of constructing a war game simulator using parametric behavior modeling technique, which provides a means for military domain experts/users to change model's detailed behavior with no knowledge on modeling semantics. The proposed simulator would support new algorithms or strategies with minimal cost and could be modified even by the users who are ignorant about modeling technique. To demonstrate the effectiveness of the proposed framework, a naval war game simulator is exemplified.
War Game Simulation;Co-modeling;Parameteric Behavior Modeling;DEVS