Method of Automatic Reconstruction and Animation of Skeletal Character Using Metacubes

메타큐브를 이용한 캐릭터 골격 및 애니메이션 자동 생성 방법

  • 김은석 (동신대학교 디지털콘텐츠학과) ;
  • 허기택 (동신대학교 디지털콘텐츠학과) ;
  • 윤재홍 (동신대학교 디지털콘텐츠학과)
  • Published : 2006.11.01

Abstract

Implicit surface model is convenient for modeling objects composed of complicated surfaces such as characters and liquids. Moreover, it can express various forms of surface using a relatively small amount of data. In addition, it can represent both the surface and the volume of objects. Therefore, the modeling technique can be applied efficiently to deformation of objects and 3D animation. However, the existing implicit primitives are parallel to the axis or symmetrical with respect to the axes. Thus it is not easy to use them in modeling objects with various forms of motions. In this paper, we propose an efficient animation method for modeling various poses of characters according to matching with motion capture data by adding the attribute of rotation to metacube which is one of the implicit primitives.

Keywords

Animation;Implicit Modeling;Metacube