A Study on the Checklist of Emotional Evaluation for MMORPG

MMORPG의 감성평가 체크리스트에 관한 연구

  • 박상진 (건양대학교 시각커뮤니케이션디자인학과) ;
  • 곽훈성 (전북대학교 컴퓨터공학부) ;
  • 서미라 (백석대학교 디자인영상학부)
  • Published : 2006.11.01


As the online game which is possible of large-scale multiple access enjoys popularity, the number of development by many online game manufacturers came to increase exponentially. But, the reason why the qualitative expansion pace cannot follow the pace of the quantitative expansion on games is that most of them are paltry enterprises except the leading enterprises which are occupying few competitive advantages, so there is no well-established production procedure, and accurate test before the launch isn't accompanied. Therefore, it doesn't cope flexibly to the expectable results. Now, important function is not embodied through the game feature checking stage of the same feature or is under the situation being used in finding out the fatal error of the specific parts. To this, this study collects the emotional vocabulary in the games to suggest the evaluation system that can evaluate the emotion the user feels while playing the game with the usage of the evaluation system that is leaned toward the existing usage evaluation system, and through factor analysis, we classify them into interactivity, interface and information factors and suggest the emotion evaluation system while designing the evaluation questions according to it.


Emotional Evaluation;Checklist;Online Game