Scenario-based 3D Objects Reuse Algorithm Scheme

시나리오 기반의 3D 객체 재사용 알고리즘

  • 강미영 (전남대학교 컴퓨터공학과) ;
  • 이형옥 (전남대학교 컴퓨터공학과) ;
  • 손승철 (전남대학교 컴퓨터공학과) ;
  • 허권 (전남대학교 컴퓨터공학과) ;
  • 김봉태 (한국전자통신연구원) ;
  • 남지승 (전남대학교 컴퓨터공학과)
  • Published : 2006.11.01


This paper propose a practical algorithm to reuse and expand the objects. This algorithm is based on the Motion Path Modification rules. We focus on reusing of the existing motions for synthesizing new motions for the objects. Both the linear and the nonlinear curve-fitting algorithm are applied to modify an animation by keyframe interpolation and to make the motion appear realistic. We also proposes a framework of the scenario-based 3D image synthesizing system that allows common users, who envision a scenario in their minds, to realize it into segments of a cool animation. The framework is useful in building a 3D animation in game programming with a limited set of 3D objects.