A Proposal of Mini-Game Application Model for Achieving an Effective Learning in Educational Game

교육용 게임의 효과적인 학습을 위한 미니게임 활용 모델에 대한 제안

  • 윤선정 (동서대학교 디지털콘텐츠학부) ;
  • 김미진 (동서대학교 디지털콘텐츠학부)
  • Published : 2006.08.01


Today, most of games permit interaction between user and game freely. Therefore it is difficult to progress the story-line of the primary stage. Especially in educational game surroundings, we have more difficulties in achieving original purpose of education. In this paper, we proposed the applied model of mini-game which was inserted into main-game in order to control interaction between user and game. On the basis of this model, we derived valuation elements by mini-game implementation types from developing the educational game in which involved mini-game. We looked around whether the educational game achieved the educational goal of first stage or not. Comparing with some excellent ones picked up by public authorities, we evaluated the educational game. As the result of evaluation, we could find that the application of mini-game had very high effectiveness in attainment of teaming goal, studying of well-balanced, and induction of learning motivation. And we found that the application also had very affirmative effect to the practical objects of primary stage in overall sphere.


Educational Game;Mini Game;An Effective Learning;Learning Motivation