The Journal of the Korea Contents Association (한국콘텐츠학회논문지)
- Volume 6 Issue 9
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- Pages.108-115
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- 2006
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- 1598-4877(pISSN)
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- 2508-6723(eISSN)
Abstract
This paper will study the influence of comedic elements of the game on the gaming choice by the game users, and focus its goal on establishing the foundation for the various game production environments. Within the game, the comedic elements are categorized as one of actively expressive elements and enhance the game's entertainment together with its sound qualities of graphics, scenario, sounds and level designs. Although the comedic elements are generally acknowledged as necessities, the research on how the users actually perceive those elements has been insufficient. Therefore this paper will investigate characteristics, compositions and techniques of the comedy used in the game and will analyze the influence that those comedic elements have on the users' recognition, satisfaction and royalty to the game.
Keywords
Game;Comedy