- Volume 6 Issue 9
As the CG images in the films and the games are getting more realistic by the development of computer graphics, the requests of technique that can develop the various digital contents has also increased. However, the techniques developed for the studies and simulations of the ecological system and adaptation in the ocean, are insufficient compared with those on the ground. This paper propose a method of modeling to simulate the growth of ocean objects according to the variation of virtual ocean environment and the efficient metamorphosis based on the movement of the objects. By modeling the ocean objects with the anisotropic metacubes, it is possible to represent easily the growth and metamorphosis of fishes as the movement in the virtual environment of ocean.
Ocean Object Deformation;Metacube;Implicit Modeling;Animation