Comic-Book Style Rendering for Game

게임을 위한 코믹북 스타일 렌더링

  • Kim, Tae-Gyu (Interactive Entertainment Lab, Division of Media, Ajou University) ;
  • Oh, Gyu-Hwan (Interactive Entertainment Lab, Division of Media, Ajou University) ;
  • Lee, Chang-Shin (Division of Media, Ajou University)
  • 김태규 (아주대학교 미디어학과 인터랙티브 엔터테인먼트랩) ;
  • 오규환 (아주대학교 미디어학과 인터랙티브 엔터테인먼트랩) ;
  • 이창신 (아주대학교 미디어학부)
  • Published : 2007.12.31

Abstract

Nowadays, many computer games based on NPR(Non-photorealistic Rendering) techniques have been developed due to their distinctive visual properties. However, only limited methods of NPR techniques have been exploited in producing computer games and amongst them cartoon-style rendering techniques especially has had the special interest. In the paper, we suggest an effective rendering method of comic-book style that will be applicable to computer game. In order to do, we first characterize the properties of comic-book from comparing two visuals: celluloid animation and comic-book. We then suggest a real-time rendering method of comic-book style represented by outline sketch, tone, and hatching. We finally examine its effectiveness by observing the game developed using the method.