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A Study on Localization in the Korean MMORPG - Focusing on the Quest of the Goonzu Online -

한국MMORPG의 현지화에 관한 연구 - 군주온라인의 Quest를 중심으로 -

  • 김지선 (중앙대학교 첨단영상대학원 Future Media Art Lab) ;
  • 박진완 (중앙대학교 첨단영상대학원 Future Media Art Lab) ;
  • 서동수 (성신여자대학교 컴퓨터정보학부)
  • Published : 2007.05.28

Abstract

The game industry of the Republic of Korea is being firmly located with great benefit and value. As internet developing quickly, the online game of the Republic of Korea boosted up to the level of the best in the world. Online Game has been developed with various types to make the user satisfy. Among those, MMORPG(Massively Multiplayer Online Role Playing Game) is the most popular game type. MMORPG games have getting more popularity in many foreign market but some have failed. Therefore this essay analyzes the MMORPG which has most popular through out the 4 kinds dividing in "Play and Human" by Roger Caillois. Moreover I try to analyze and experiment. Also through out the accomplishing Quest from the Goonzu which is developed and serviced in China, it experimented and it analyzed. With the help of information technology.

Keywords

Game;Game Queest;Roger Caillois;Goonzu On-Line