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Effective Optimization by Comparison with Game Loading Time for File Format of Textures - Based on Virtools Engine -

텍스처의 파일 저장형식에 따른 게임 로딩 시간 비교를 통한 효과적인 최적화 기법에 관한 연구 - Virtools 엔진을 기반으로 -

  • 채헌주 (공주대학교 영상예술대학원 게임멀티미디어) ;
  • 유석호 (공주대학교 게임디자인학과)
  • Published : 2007.05.28

Abstract

A game starting, the process of running has some loading steps. In general, textures use corresponding images saved externally and the file format of images affects the loading time of game. We propose some ideas for the texture using method by comparison with loading time according to some file formats.

Keywords

Game Image;Texture;Image Loading Steps;Optimization