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Interaction between Water Surface and 3D Object by using Linear Convolution and Bounding Sphere

선형 컨벌루션과 경계구를 이용한 물표면과 객체의 실시간 상호작용 생성

  • 강경헌 (동신대학교 디지털콘텐츠학과) ;
  • 이현철 (동신대학교 디지털콘텐츠학과) ;
  • 허기택 (동신대학교 디지털콘텐츠학과) ;
  • 김은석 (동신대학교 디지털콘텐츠학과)
  • Published : 2008.04.28

Abstract

In Computer Graphics, fluid dynamics is used for animating and expressing the various special effects of water. As the hardware performance is getting higher, the several algorithms for fluid dynamics become to be executed in real time. However, it still requires a lot of computational time to get the realistic and detailed results. Therefore, there are many researches on the techniques of balancing between performance and quality. It must give priority to the executive performance preserving the visual reality even though sacrificing the physical reality, specially in applications with the game context which need to express the interaction between 3D objects and the surface of the water such as the sea or a lake. In this paper, we propose a method for the realtime animation of interactions between 3D objects and the surface of the water using the linear convolution of height fields and the bounding spheres of object.

Keywords

Fluid Animation;Linear Convolution;Water Expression;Bounding Sphere

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