The Journal of the Korea Contents Association (한국콘텐츠학회논문지)
- Volume 8 Issue 4
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- Pages.130-136
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- 2008
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- 1598-4877(pISSN)
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- 2508-6723(eISSN)
Abstract
With the rapid development of information technologies, various types of game devices have been created. Moreover, the game contents are once created, they can be easily reused on several other devies without depending on their platform or media, which phenomena is so called as one source multi use (OSMU). Especially young gamers are good at not only playing the famous computer games but also good at using and utilizing the brand new and the latest mobile devices, they might be the major consumers in the area of mobile games in the near future. This paper discusses and proposes several points to be considered when a conventional computer game to be transformed into a mobile game. Since the points suggested are very useful when the conventional game is to be ported to the mobile devices of inferior performance, it is expected that more profits could be achieved in the market of mobile game with less investment and effort.
Keywords
Mobile Game;Flash Game;OSMU;Game Contents
File
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