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Design and Implementation of Flocking System for Increasing System Capacity with Hybrid Technique

시스템 성능 향상을 위한 하이브리드 기법을 적용한 플로킹 시스템 설계 및 구현

  • 류남훈 (순천대학교 컴퓨터과학과) ;
  • 반경진 (순천대학교 컴퓨터과학과) ;
  • 오경숙 (순천대학교 컴퓨터과학과) ;
  • 송승헌 (광양만권 u-IT 연구소) ;
  • 김응곤 (순천대학교 컴퓨터과학과)
  • Published : 2008.07.28

Abstract

Due to spread of movies or online games which are applied with computer animation techniques, we can easily see scenes where numerous characters appear. In the case of large-scale crowd animation, if one were to increase reality of the scene, features of system would be lowered, and if one were to increase functioning of system, reality of the scene would be lowered. In realizing large-scale crowd animation with seafloor environment as background, the paper analyzed and applied elements that affect behavioral types of fishes; and by using concept of crowd, the paper enabled each group or object to control their behavioral type; by comparing and contrasting real-time calculation method as calculation method for animation and hybrid calculation method which is mixed calculation method, the paper seeks to find a method that increases functioning of the system while also expresses natural scenes.

Keywords

Virtual Aquarium;Schooling Animation;Flocking Algorithm

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