Defining an Architectural Pattern for the Software Based Simulators in Consideration of Modifiability and Interoperability

변경가능성과 상호운영성을 고려한 소프트웨어 기반 시뮬레이터 아키텍처 패턴의 정의

  • 국승학 (충남대학교 컴퓨터공학과) ;
  • 김현수 (충남대학교 전기정보통신공학부) ;
  • 이상욱 (한국전자통신연구원 위성관제항법 연구팀)
  • Published : 2009.08.15


Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails identifying certain key characteristics or behaviors of a selected physical or abstract system. And a simulator is the software or hardware tool that performs simulation tasks. When developing a simulator, the non-functional requirements such as modifiability, interoperability, and extendability should be required. However, existing studies about the simulator development focus not on such non-functional requirements but on the methodologies to build the simulation model. In this paper, we suggest the new architectural pattern for the software based simulator in consideration of such non-functional requirements. In order to define the architectural pattern, we identify the essential elements of the simulators, define relationships between them, and design the architectural structure with the elements to accommodate such non-functional requirements. According to the proposed pattern we can solve the simulation problems to combine the various simulation model components. The pattern guarantees modifiability by reconstructing the simulation model, also guarantees interoperability and extendability by adding various interfaces to the simulation model and by keeping the consistent interfacing mechanism between the simulation model components. The suggested architectural pattern can be used as the reference architecture of the simulator systems that will be developed in future.


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