- Volume 10 Issue 11
In these days, space design is evolving to the mixed reality space where fused on-line and off-line. But, standard and measure of mixed reality space has not been suggested and there has been little research about media environment and expression method as a mixed system either. That's why here I suggest four media environments and their characteristics that act not only as a critical point in the mixed reality space based on ubiquitous technology but also as a standard for spatial discerning. 1) Real space that is a media environment only seen by human visual and tactical sense is evolving using expression methods like new materials based on digital technology and LED. 2) Augmented reality space is a media environment using information instruments is expressed with diverse 2D and 3D contents. 3) Cyber Space is a environment depends totally on media instruments is produced by perfect graphic information without any spatial and physical limitations. 4) Augmented cyber space is realized only through the displays in cyber studio and is a space where real objects and graphic information are mixed. Depending on the purpose of the experience, media environment and expressional characteristics of mixed reality space can be fused, blended, and mixed, and that can be realized to the intelligent information space where one can experience without spatial, visual, informational limitations. In the future, studies on physical characteristics of contents according to the media environment characteristics are necessary.
Mixed Reality Space;Reality Space;Augmented Reality Space;Virtual Reality Space;Augmented Virtual Space;Media
- P, Milgram and F, Keshion, A taxonomy of mixed reality visual display, IEICE Transactions on Information and Systems, E77-D, pp.1321-1329, 1994.
- Herbert Maechall Mcluhan. 미디어의 이해, 인간의 확장, p.23, 1964.
- H. McLellan, Virtual realities. In D. H. Jonassen (Ed.), Handbook of research for educational communications and technology, pp.457-487. NY: Macmillan Library references USA. 1996.
- H. Ishii and Ullmer, B, Tangible bits: Towards seamless interfaces between people, its and atoms, Conference on Human Factors in Computing Systems CHI ,ACM Press, pp.234-241, 1997.
- D. Chekhlov, A. Gee, and A. Calway, and Mayol-Cuevas, W.,, Ninja on a Plane: Automatic Discovery of Physical Planes for Augmented Reality Using Visual SLAM,Proc. ISMAR. 2007
- William J. Mitchell, e-topia, c, p.77.