Previewer Design and Implementation for Grid/Particle based Fluid Simulation Data

격자/입자기반 유체 시뮬레이션 데이터를 위한 프리뷰어의 설계 및 구현

  • Received : 2010.03.17
  • Accepted : 2010.06.29
  • Published : 2010.09.28


Computer Graphics(CG) are very important in the movie industries. Recently, many domestic CG Companies participate in a movie creation. However, most companies only use commercial tools, and do not concentrate on developing techniques. This is why they use the commercial tools in spite of its lack of functions. In this paper, we explain the importance of developing technical tools to complement the shortage of commercial tools through the previewer for fluid simulation. We present how we design and implement the previewer to specialize it for fluid simulation. Finally, we estimate our previewer's performance and discuss with result.


Fluid Simulation;Particle Visualization;Tool;Motion Blur


Supported by : 한국콘텐츠진흥원


  1. 권병철, “CG 위주 영화에서 스테이징 staging에 의한 사실성 증대 효과-트랜스포머 분석을 중심으로-”, 한국콘텐츠학회논문지, 제9권, 제5호, pp.107-117, 2009.
  2. 신승호, 윤종철, 이정, 김창헌, “SPH 기반의 사각 스플렛팅 가시화 기법”, 컴퓨터그래픽스학회논문지, 제14권, 제4호, pp.27-34, 2008.
  3. W. Lorensen and H. Cline, "Marching cubes: A high resolution 3d surface construction algorithm," In Proceedings of ACM SIGGRAPH 87, pp.163-169, 1987.
  4. A. Gueziec and R. Hummel, "Exploiting Triangulated Surface Extraction using Tetrahedral Decomposition," IEEE Transactions on Visualisation and Computer Graphics, Vol.1, No.4, pp.328-342, 1995.
  5. K. Egan, Y. T. Tseng, N. Holzschuch, F. Durand, and R. Ramamoorthi, "Frequency Analysis and Sheared Reconstruction for Rendering Motion Blur," ACM Transactions on Graphics, Vol.28, No.3, p.93, 2009.
  6. J. Loviscach, "Motion Blur for Textures by Means of Anisotropic Filtering", EG Symposium on Rendering, 2005.
  7. D. Blythe, "The Direct3D 10 System," ACM Transactions on Graphics, Vol.25, No.3, pp.724-734, 2006.
  8. 17(en-us,VS.85).aspx
  9. T. Akenine-Moller and E. Haines, "Real-Time Rendering 2nd edition," AK Peters, 2002.

Cited by

  1. An Efficient Method for Crown-Shaped Water Animation Using Geometric Mesh vol.14, pp.8, 2014,