DOI QR코드

DOI QR Code

Influential Elements in Digital Character Casting Depending on the Traits of a Character

캐릭터 성격에 기반한 디지털캐릭터 캐스팅의 영향 요소

  • 김효동 (아주대학교 정보통신대학 미디어학부) ;
  • 장우진 (아주대학교 정보통신대학 미디어학부)
  • Received : 2010.08.30
  • Accepted : 2010.09.16
  • Published : 2010.09.28

Abstract

We wanted to search for the way to communicate smoothly among director, writer and character designer in process of digital character casting. First of all, we were concerned about what character factor tended to be expressed on character design when a character designer drew its sketch after analyzing the character. So we adopted HEXACO character model in order to sort out traits of a character, acquired related data from semi-quantitative method and found out how each respondent had completed the character design sketch through in-depth interview.

Keywords

Digital Character Casting;Character Design;HEXACO;Digital Character Development

Acknowledgement

Supported by : 아주대학교

References

  1. Microsoft. (Ed.), Encarta, Microsoft, 2009.
  2. Baldick, C. (Ed.), The Concise Oxford Dictionary of Literary Terms (2nd ed.), Oxford University Press, 2001.
  3. R. O'Neill, Digital Character Development: Theory and Practice, Morgan Kaufmann, 2008.
  4. 봉준호, 괴물 메이킹 북, 21세기북스, 2006.
  5. P. Power, "Character Animation and the Embodied Mind--Brain," Animation, Vol.3, No.1, pp.25-48, 2008. https://doi.org/10.1177/1746847708088734
  6. V. Sorensen, "Art, Science, and Animation," Paper presented at the China Cartoon Industry Forum (CCIF), 2003. Retrieved from http://visualmusic.org/Biography/China2003Tal k.htm
  7. A. S. Lu, "The Many Faces of Internationalization in Japanese Anime," Animation, Vol.3, No.2, pp.169-187, 2008. https://doi.org/10.1177/1746847708091893
  8. F. 바렐라, E. 톰슨, and E. 로쉬, 인지과학의 철학적 이해(The Embodied Mind: Cognitive Science and Human Experience), 석봉래 역, 옥토, 1997.
  9. 이정모, “체화된 마음: 심리학 패러다임의 새로운 전환”, 사회과학웹진, 사회과학 연구동향, pp.1-4, 2009.
  10. A. S. Lu, "What Race Do They Represent and Does Mine Have Anything to Do with It? Perceived Racial Categories of Anime Characters," Animation, Vol.4, No.2, pp.169-190, 2009. https://doi.org/10.1177/1746847709104647
  11. 김민호, 최광춘, "관상을 이용한 캐릭터표현 방법에 대한 연구", 시각디자인학연구, 제14권, 제2호, pp.68-77, 2003.
  12. 송은화, 최유미, "성격에 따른 한국인 여성(20대) 캐릭터의 얼굴 모델 연구(관상학을 이용하여)", 디자인학연구, 제17권, 제3호, pp.39-50, 2004.
  13. 홍수현, 김재호, "음양오행(陰陽五行)사상의 관상학에 기반한 애니메이션 캐릭터 얼굴 설계 시스템 연구", 멀티미디어학회지, 제9권, 제7호, pp.872-893, 2006.
  14. L. A. Zebrowitz and M. A. Collins, "Accurate Social Perception at Zero Acquaintance: The Affordances of a Gibsonian Approach," Personality and Social Psychology Review, Vol.1, No.3, pp.204-223, 1997. https://doi.org/10.1207/s15327957pspr0103_2
  15. L. A. Zebrowitz, J. M. Fellous, A. Mignault, and C, Andreoletti, "Trait Impressions as Overgeneralized Responses to Adaptively Significant Facial Qualities: Evidence from Connectionial Modeling," Personality and Social Psychology Review, Vol.7, No.3, pp.194-215, 2003. https://doi.org/10.1207/S15327957PSPR0703_01
  16. S. C. Verosky and A. Todorov, "Generalization of Affective Learning about Faces to Perceptually Similar Faces", Psychological Science, Vol.21, No.6, pp.779-785, 2010. https://doi.org/10.1177/0956797610371965
  17. K. Lee and M. C. Ashton, "The HEXACO Personality Factors in the Indigenous Personality Lexicons of English and 11 Other Languages," Journal of Personality, Vol.76, No.5, pp.1001-1054, 2008. https://doi.org/10.1111/j.1467-6494.2008.00512.x
  18. http://hexaco.org
  19. T. 디털리치, H. 블랙, 스파이더위크가의 비밀 (The Spiderwick Cronicles), 지혜연 역, 서울문화사, 2008.