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Processing Techniques for Non-photorealistic Contents Rendering in Mobile Devices

모바일 기기에서의 비실사적 콘텐츠 렌더링을 위한 프로세싱 기법

  • 전재웅 (연세대학교 컴퓨터과학과) ;
  • 장현호 (연세대학교 컴퓨터과학과) ;
  • 최윤철 (연세대학교 컴퓨터과학과)
  • Received : 2010.05.18
  • Accepted : 2010.07.20
  • Published : 2010.08.28

Abstract

Recently, development of mobile service and increased demand for mobile device make mobile environment noticeable in computer graphics. Especially demand for 3D graphic services in mobile devices is steadily increased. However up to the present non-photorealistic rendering is mainly studied in desktop platform. In the result, existing research were designed for desktop computers and are not well-suited for mobile devices. Thus, there is a growing needs for processing techniques that provide the ability to render 3D non-photorealistic graphics through mobile devices. In this paper, we discuss processing techniques for non-photorealistic rendering that are especially cartoon shading and rendering in mobile devices. Through the result of this research, it is expected that silhouette edge rendering for mobile display environment and preprocessing file technique for shading. The efficiency of 3D mobile graphic service like 3D model in cartoon style is increased by using proposed preprocessing file and rendering pipeline. Our work can provide mobile cartoon rendering results and various mobile contents to users.

Keywords

Non-photorealistic;Cartoon Rendering;Preprocess;Rendering Pipeline

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