Developing Interactive Game Contents using 3D Human Pose Recognition

3차원 인체 포즈 인식을 이용한 상호작용 게임 콘텐츠 개발

  • 최윤지 (전남대학교 전자컴퓨터공학부) ;
  • 박재완 (전남대학교 전자컴퓨터공학부) ;
  • 송대현 (전남대학교 전자컴퓨터공학부) ;
  • 이칠우 (전남대학교 전자컴퓨터공학부)
  • Received : 2011.09.01
  • Accepted : 2011.10.14
  • Published : 2011.12.28


Normally vision-based 3D human pose recognition technology is used to method for convey human gesture in HCI(Human-Computer Interaction). 2D pose model based recognition method recognizes simple 2D human pose in particular environment. On the other hand, 3D pose model which describes 3D human body skeletal structure can recognize more complex 3D pose than 2D pose model in because it can use joint angle and shape information of body part. In this paper, we describe a development of interactive game contents using pose recognition interface that using 3D human body joint information. Our system was proposed for the purpose that users can control the game contents with body motion without any additional equipment. Poses are recognized comparing current input pose and predefined pose template which is consist of 14 human body joint 3D information. We implement the game contents with the our pose recognition system and make sure about the efficiency of our proposed system. In the future, we will improve the system that can be recognized poses in various environments robustly.


Supported by : 정보통신산업진흥원


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