The Effects of Virtual Reality Exercise Program with Wii-FitTM on Dynamic Balance and Walking Ability in Patients with Stroke

Wii-FitTM을 이용한 가상현실 운동프로그램이 뇌졸중 환자의 균형 및 보행능력에 미치는 영향

  • Kim, Jung-Hee (Dept. of Adult physical therapy, Seoul Rehabilitation Hospital) ;
  • Lee, Jong-Soo (Dept. of Oriental Rehabilitation Medicine, College of Oriental Medicine, Kyung-Hee University) ;
  • Lee, Su-Hyun (Dept. of Physical Therapy, Sahm-Yook University) ;
  • Kim, Seong-Sik (Dept. of Physical Therapy, Sahm-Yook University) ;
  • Lee, Byoung-Hee (Dept. of Physical Therapy, Sahm-Yook University)
  • 김정희 (서울재활병원) ;
  • 이종수 (경희대학교 한방재활의학과교실) ;
  • 이수현 (삼육대학교 물리치료학과) ;
  • 김성식 (삼육대학교 물리치료학과) ;
  • 이병희 (삼육대학교 물리치료학과)
  • Received : 2011.04.05
  • Accepted : 2011.04.17
  • Published : 2011.04.30

Abstract

Objectives : This study was to investigate the effects on using Virtual reality exercise program($Wii-Fit^{TM}$) for dynamic balance and walking ability in patients with stroke. Methods : The 22 subjects were randomly selected from the patients of the S hospital who met the study conditions. They were divided into a $Wii-Fit^{TM}$ balance game group of 12 patients and a conventional physical therapy group of 10 patients. The $Wii-Fit^{TM}$ balance game group received $Wii-Fit^{TM}$ balance game group general physiotherapy for 5 days a weeks, 30 minutes a day, for a 4 weeks and the conventional physical therapy group received general physiotherapy for the same period. The subjects were measured and compared for Brunel balance assessment, functional gait assessment, 6 minute walk test, GAITRite system before and after the program. Results : The experimental group tend to improve more than control group in shifting the weight to the affected side(p=0.040) and tap test(p<0.001). The experimental group tend to improve more than control group in FGA(p=0.016). The experimental group improved significantly more than control group in 6MWT(p=0.008). The experimental group improved significantly more than control group in gait speed, cadence, stride length. Conclusions : Virtual Reality program($Wii-Fit^{TM}$) with conventional physical therapy shows the benefits on dynamic balance and gait parameters in patients with stroke.

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