Effects of Computer/Internet Game Play on Depression and Life Satisfaction among the Elderly: Mediating Effects of Perceived Self-Control

컴퓨터/인터넷 게임 활동이 노인의 우울과 생활만족도에 미치는 영향: 자아통제감의 매개효과를 중심으로

  • 안준희 (호서대학교 노인복지학) ;
  • 임경춘 (성신여자대학교 간호학과) ;
  • 이윤정 (호서대학교 노인복지학) ;
  • 김경식 (호서대학교 게임공학과)
  • Received : 2011.05.05
  • Accepted : 2011.07.18
  • Published : 2011.07.28


The purpose of this paper is to examine the effects of computer/internet game play on depression and life satisfaction via perceived self-control among older adults in Korea. Data were collected from a survey of 237 community-dwelling older adults (age${\geq}$65) who reported internet users. A path analysis was used to examine the causal relationship among the main constructs. Results showed that the computer/internet game play had positive effects on perceived self-control. Perceived self-control was found to decrease depression and improve life satisfaction among older adults. Additional analysis indicated that the computer/internet game play in older adults did not directly affect mental health (depression and life satisfaction) but indirectly affected it via perceived self-control. Furthermore, perceived self-control had greater effects on depression than on life satisfaction. These findings have crucial implications in that perceived sense of self-control needs to be seriously considered when we develop mental health games for older adults.


Computer/Internet Game;Perceived Self-Control;Depression;Life Satisfaction;Elderly


Supported by : 호서대학교


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