Development of Real-time Underground Utilities Management System using Real-time Kinematics Systems and 3D Game Engines

RTK 시스템과 3차원 게임엔진을 이용한 실시간 지하 매설물 관리 시스템 개발

  • 김성호 (상지대학교 컴퓨터정보공학부)
  • Received : 2011.06.03
  • Accepted : 2011.07.11
  • Published : 2011.08.28


This paper describes a development of system that enables the user to manage and display from 3D viewer after at real-time saves attribute informations in DBMS using RTK systems and 3D game engines. The 3-dimensional game engines for this system will be input a attribute values of underground utilities which is measured from RTK systems with wireless network. This system which sees does to make be a possibility of managing creation, elimination, modification for the underground utilities from 3-dimensional viewer. The coordinates about the underground utilities measures with GPS. The base reference point for RTK systems uses one in reference points which are measured in existing. GPS coordinates revised a reference point in standard. The 3-dimensional game engines are having the function which manages the underground utilities with 3-dimensions. The function is the same as wireless network of RTK systems, 3-dimensional display for terrain and underground utilities, input and registration for attribute of underground utilities, etc. The system which sees will be able to prevent the various accident which is caused by in the spatial location coordinate which underground utilities is inaccurate. And the system which sees is accurate is a possibility of managing and the application possibility is high very. Finally, this system could be applied very usefully from the point of view which starts a new town development.


RTK System;Game Engine;GIS;GPS;Underground Utilities


Supported by : 상지대학교


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