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An analysis of the Space as a Narrative Element in the Horror Game

공포게임의 서사적 요소로서의 공간 분석

  • 이영수 (이화여자대학교 디지털미디어학부 영상콘텐츠)
  • Received : 2011.03.02
  • Accepted : 2011.05.31
  • Published : 2011.06.28

Abstract

In this paper, the horror game is defined as a game that is aimed at causing fear reactions to user. And this paper analyzed narrative elements for studying what causes fear reactions beyond the existing experimental study. This analysis is significant at the point of determining narrative principles in the horror game. So this paper has extracted horror elements from gothic horror novels that established as the 'horror' genre and has considered how these horror elements would be transformed actually in the horror game. So it analyzes how the space and narrative elements as the distinctive characteristics of game are transformed centrally in the case of the 'Silent hill' series(published by Konami Corporation). Furthermore this study will be expected to be a help for clarifying not only the horror game as a peculiar genre but also the relationship between the space and narrative elements in the game.

Keywords

Horror Game;Space Analysis;Narrative Element

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