User's Emotion Modeling on Dynamic Narrative Structure : towards of Film and Game

동적 내러티브 구조에 대한 사용자 감정모델링 : 영화와 게임을 중심으로

  • 김미진 (동서대학교 디지털콘텐츠학부) ;
  • 김재호 (부산대학교 전자전기공학부)
  • Received : 2011.10.05
  • Accepted : 2011.12.07
  • Published : 2012.01.28


This paper is a basic study for making a system that can predict the success and failure of entertainment contents at the initial stage of production. It proposes the user's emotion modeling of dynamic narrative on entertainment contents. To make this possible, 1) dynamic narrative emotion model is proposed based on theoretical research of narrative structure and cognitive emotion model. 2) configuring the emotion types and emotion value, proposed model of three emotion parameter(desire, expectation, emotion type) are derived. 3)To measure user's emotion in each story event of dynamic narrative, cognitive behavior and description of user(film, game) is established. The earlier studies on the user research of conceptual, analytic approach is aimed of predicting on review of the media and user's attitude, and consequently these results is delineated purely descriptive. In contrast, this paper is proposed the method of user's emotion modeling on dynamic narrative. It would be able to contributed to the emotional evaluation of entertainment contents using specific information.


User's Emotion Modeling;Narrative Structure;Entertainment Contents;Human Factors


Supported by : 한국연구재단


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