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Research on the Technique to Produce Stereoscopic Animation Contents using 3D Computer Graphics

3D 컴퓨터 그래픽을 이용한 입체 애니메이션 콘텐츠 제작기법 연구

  • 김정현 (울산과학대학 디지털콘텐츠디자인과)
  • Received : 2011.09.27
  • Accepted : 2011.12.26
  • Published : 2012.01.28

Abstract

The remarkable development of digital technologies and the success of 3D stereoscopic films have led to started drawing attention to stereoscopic images. The stereoscopic images have not become a passing fad in the present time unlike in the past, but have constantly showed their potentials. Unfortunately, the domestic stereoscopic images market is faced with difficulties, such as lack of the capital strength and of insufficient production infrastructure, and the production of 3D from 2D. As a result, it is not easy to produce creative stereoscopic animation contents. Therefore, in Korea, more efforts should be made in accumulating a plenty of data on production techniques. In order to make film production reflecting stereoscopy and effective stereoscopic implementation, which are necessary to produce high-quality stereoscopic contents, this thesis gave an explanation about a production technique studied on the basis of 3D graphic. Stereoscopic images are definitely one of the most promising image contents in the 21st digital contents industry. For the reason, in order to produce stereoscopic animation contents with high quality, fundamental studies on the stereoscopic images should be performed in a constant and cautions way.

Keywords

Stereoscopic Image;Animation

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Cited by

  1. Development of DirectX-based Stereoscopic Image Authoring Tool for Immersive e-Book Production vol.17, pp.1, 2016, https://doi.org/10.9728/dcs.2016.17.1.23