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Augmented Reality Authoring Tool and Marine Life Culture Contents for 3D Realistic Experience-Based Learning

3D 실감 체험학습을 위한 증강현실 저작도구 및 해양생물 문화콘텐츠

  • Received : 2012.03.22
  • Accepted : 2012.05.09
  • Published : 2012.05.28

Abstract

The marine life culture contents added with fun and learning factors are created in a 3D space, and the development of augmented reality contents concerning marine life resources in islands and the utilization method of experience-based learning are proposed. As a WYSIWYG-based authoring tool, an augmented reality authoring tool was made to easily use a authoring tool through a node structure and drag & drop. Marine life contents add the animation effect through a marker and event factors such as the change of modeling data, and also, they support real experience-based learning with the narration of marine life. Based on around 50 species of marine animals augmented reality contents, a marine animal AR book can be utilized as a textbook for elementary school classes, and as a 3D image education utilizing augmented reality, it enhances a learning effect by allowing realistic observation, various ways of thinking, and the maximum flow.

Keywords

Augmented Reality;Experience-Based Learning;Marine Life;Realistic;Marine & Island Culture Contents

Acknowledgement

Supported by : 한국연구재단

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