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A Study on the Development of Convergence Educational Program for Children - Focus on Convergence hand-on Education between Design and Robot Science -

어린이를 위한 융·복합 디자인 교육 프로그램 개발연구 - 디자인과 로봇공학의 융·복합 체험교육을 중심으로 -

  • 한혜련 (한성대학교 인테리어디자인전공) ;
  • 조혜경 (한성대학교 정보통신공학과) ;
  • 장연화 (연세대학교 대학원 주거환경학과) ;
  • 반자연 (신구대학교 실내건축과) ;
  • 이윤희 (신구대학교 실내건축과)
  • Received : 2012.10.31
  • Accepted : 2013.02.08
  • Published : 2013.02.28

Abstract

The convergence progress in science technology and ensuing changes in educational environments require another huge change in education programs in the 21st century defined as a knowledge-based information society. But nowadays, prospective college students are increasingly avoiding natural science and engineering. So, educational fields in korea need suitable convergence educational programs (STEAM: science, technology, engineering, arts, mathematics) for creative competent person who is training and experiencing. In addition, environmental design fields are predicting about spread of Kinetic architecture. Therefore the aim of this study is developing convergence hand-on educational program which is incorporate robot science into environmental design for children. The program and teaching materials were developed by mapping between robot science and environmental design process leading the Design Promote Committee in KIID(Korea Institute of Interior Design) supported research teams in Hansung University. And then, For utility of the program, we had a 3 times of demonstration of empirical education. First, graduate students of design and robot major, and small group of children who are selected, at last, 63 children who are applying the program randomly. For more high quality program, we were conducting survey of post-empirical education evaluation for children and their parents. In conclusion, we found out highly satisfaction of the program those two groups. Also they need more organized places, time, task and so on. And the convergence educational program would develop by systematic approach and empirical research. At last, various and series convergence programs and teaching materials would develop creative competency based for regular and irregular courses of whole educational period.

Keywords

STEAM;Environmental Design;Robot science;Children;Hand-on educational program for children

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