DOI QR코드

DOI QR Code

ALT Board and Software Module Design for Active Participatory Simulation Learning

능동적 참여 모의실험 학습용 ALT 보드 및 소프트웨어 모듈 설계

  • Received : 2013.10.01
  • Accepted : 2013.12.27
  • Published : 2014.01.28

Abstract

In this paper, the ALT (ALTernative) board and a NetLogo extension module are developed for the active participatory simulation (APS) learning. Through the participatory simulation with HubNet each student can attend the experiment as one of clients. Only one HubNet server, however, is able to use an external device so that the bifocal modeling based learning with multiple users is impossible. In order to overcome the drawback, and enable clients participate into the experiment and collect the experimental data and the measured data, an ATmega 32 based board and its firmware are developed. In addition, Java extension module based on TCP/IP socket interfaces is developed to exchange the data with HubNet server. Finally, we show some NetLogo program examples to use the developed hardware and software for APS and seek the way to use them for science education.

Keywords

Active Participatory Simulation;AVR board;NetLogo Extension Module;Agent Based Modeling;HubNet

References

  1. 교과과학기술부, 7차 개정 교육과정 (초-중-고등학교 과학), 2007.
  2. 이병엽, 임종태, 유재수, "빅 데이터를 이용한 소셜 미디어 분석 기법의 활용," 한국콘텐츠학회논문지, 제13권, 제2호, pp.211-219, 2013(2). https://doi.org/10.5392/JKCA.2013.13.02.211
  3. 이승진, 김자미, 이원규, "초중학생의 영재성에 따른 ICT 리터러시 능력 수준 분석," 한국컴퓨터교육학회논문지, 제16권, 제2호, pp.69-78, 2013(3).
  4. S. Tisue and U. Wilensky, "NetLogo: Design and implementation of a multi-agent modeling environment," In Proceedings of the Agent 2004 Conference on Social Dynamics: Interaction, Reflexivity and Emergence, Chicago, Illinois, Oct. 2004.
  5. 문교식, "Computational Thinking의 초등교육 활용 방향", 한국콘텐츠학회논문지, 제13권, 제6호, pp.518-526, 2013(6). https://doi.org/10.5392/JKCA.2013.13.06.518
  6. F. Stonedahl, M. Wilkerson-Jerde, and U. Wilensky, "MAgICS: Toward a Multi-Agent Introduction to Computer Science," In M.Beer, M.Fasli, and D. Richards (Eds.) Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience, IGI Global, pp.1-25, 2011.
  7. P. Blikstein, W. Rand, and U. Wilensky, Participatory Robotics as a Powerful Tool for Understanding Collaborative Learning, Computer Supported Collaborative Learning (CSCL), Rutgers University, Rutgers, NJ, USA.
  8. Uri Wilensky and Walter M. Stroup, "Participatory Simulations: Envisioning the networked classroom as a way to support systems learning for all," Presented at the Annual meeting of the American Educational Research Association, New Orleans, LA 2002(4).
  9. http://ccl.northwestern.edu/netlogo/models/HubNetGridlock and /HubNetDisease.
  10. P. Blikstein, W. Rand, and U. Wilensky, "Examining group behavior and collaboration using ABM and robots," the Agent 2007 Conference on Complex Interaction and Social Emergence, pp.159-172, 2007(11).
  11. M. S. Horn, D. Weintrop, E. Beheshti, and I. C. Olson, "Spinners, Dice, and Pawns: Using Board Games to Prepare for Agent-Based Modeling Activities," Presented at the AERA, Vancouver, Canada, 2011.
  12. http://ccl.northwestern.edu/netlogo/