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Online Gaming Regulations and Teenagers' Viewpoint : Examining reactance & Peer-Culture of the targeted group

온라인 게임 규제와 청소년의 시선 : 규제 대상자들의 반발심과 또래문화를 중심으로

  • Received : 2016.08.01
  • Accepted : 2016.09.22
  • Published : 2016.11.28

Abstract

We study online gaming regulations and examine the reactance and attitude of the targeted group. To be specific, we focus on the 'Shutdown Law' due to its scope and magnitude of its influence. The Shutdown Law was enforced to prevent adolescence's immersion in or addiction to online gaming; however, its effectiveness has yet to reach a consensus. Our empirical findings show that the reactance to the regulation is stronger as game usage increases; surprisingly the effect of game usage on reactance weakens among the affected adolescence's group, compared to the adult counterpart. Furthermore, heavy users in the targeted group are more likely to play online gaming to mingle with their peers, and thus more likely to play other activities that friends participate in. These results suggest that online games play a role to cultivate peer-culture among adolescence and facilitate their communication.

Keywords

Gaming Regulation;Psychological Reactance;Gaming Motivation;Game Immersion;Peer Group Culture

Acknowledgement

Supported by : 한국연구재단

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