Impact of the Characteristics of ICT Convergence Sports Game Device on Game Satisfaction and Intention to Reuse

ICT융합 스포츠 게임기기의 특성이 만족도 및 재사용의도에 미치는 영향력 분석

  • 한승균 (대구가톨릭대학교 기업인재융합대학) ;
  • 최문종 (대구경북첨단의료산업진흥재단) ;
  • 안현숙 (경북대학교 컴퓨터학부 프라임사업단)
  • Received : 2016.09.13
  • Accepted : 2016.10.10
  • Published : 2016.11.28


This study aimed to investigate the influence of the various factors ICT Convergence of Sports Game device on user satisfaction and intention to reuse. For this goal, based on the review of literature and the Extended Technology Acceptance Model, a research model was constructed that consists of playfulness, usefulness, convenience. The proposed model is analyzed to target 271 customers in Daegu National Science Museum experienced ICT Convergence Sports Game Device using Smart Partial Least Square(PLS) 2.0. The result of hypothesis testing are as follows. First, Playfulness, Usefulness, Convenience showed positively significant impact on Game satisfaction. Second, Game satisfaction positively influenced Reuse Intention. Thus, based on the results of the study, ICT Convergence of Sports Game Device seems to help in the development of a contents.


ICT Convergence;TAM;Digital Contents


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