A Study on Inverse Kinematics Based Posture and Motion Generation System for Sports Climbing

역운동학 기반 스포츠클라이밍 자세 및 동작 생성 시스템에 관한 연구

  • Received : 2015.12.22
  • Accepted : 2016.04.18
  • Published : 2016.05.31


Recently, public interest in virtual reality (VR) and augmented reality (AR) has increased. Therefore, computer graphics-related research has been actively conducted. This has included research on virtual space related to human posture implementation. However, such research has focused on general posture in humans. This paper presents a system with reference to the basic posture in sports climbing and the inverse kinematics method for generating the positions and behavior of virtual characteristics in a three-dimensional virtual space. The simulation based on the inverse kinematics method, produced with an inverse kinematics solver and initial pose animation from motion capture, provides realistic and natural movement. We designed a simulation system to generate correct posture and motions similar to those in sports climbing by applying the basic procedure of sports climbing. The simulation system provides help for producing content about sports climbing, such as learning programs for novice climbers and sports climbing games.


Virtual Reality;Animation;Motion Control;Inverse Kinematics;Sports Climbing


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Supported by : 한국연구재단