A Case Study of Augmented Reality Marketing

증강현실 마케팅 사례 연구

  • 문한별 (중앙대학교 융합공학부) ;
  • 김진희 (중앙대학교 첨단영상대학원) ;
  • 박진완 (중앙대학교 융합공학부)
  • Received : 2016.11.18
  • Accepted : 2017.02.01
  • Published : 2017.02.28


This study is intended to study the usage of augmented reality(AR) in the marketing field by classifying them into display and content types and analyzing the typical cases and characteristics. The market for AR has been on the increase and has been a big influence in the marketing field, resulting in the generalization of the term "AR marketing." By analyzing the marketing cases which use AR technology and organizing the frequency of use and characteristics, it is expected to contribute as a basic material for future studies on AR marketing. In this study, AR marketing cases are classified into different categories including display and contents. First, AR display category includes personal computers, mobile, public display, and projection display. AR contents category includes informative content, game contents, virtual experience, and visual effect. While investigating, it was found that the most used type of AR display was mobile, which has the advantage of not being limited by time and place and is also capable of one-on-one marketing with customers. The most used type of AR content was visual effect type, which evokes curiosity and is easily shared among people.


Augmented Reality;Marketing;AR Display;AR Contents


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