Extended Technology Acceptance Model of VR Head-Mounted Display in Early Stage of Diffusion

기술수용모델을 이용한 초기이용자들의 가상현실기기 채택 행동 연구

  • Jang, Han-Jin (Dept. of Interaction Design, Graduate School, Hallym University) ;
  • Noh, Ghee-Young (Dept. of Media Communication, Hallym University)
  • 장한진 (한림대 인터랙션디자인 대학원) ;
  • 노기영 (한림대 미디어커뮤니케이션학부)
  • Received : 2017.03.16
  • Accepted : 2017.05.20
  • Published : 2017.05.28


As one of Virtual Reality devices, HMD(Head-Mounted Device) helps users to experience an extended actual environment by providing them with virtual environment flexibly through the device. HMD considers user experience as importance as well as technical factors. Therefore, this study intended to analyze how the factors such as information quality, enjoyment, self-efficacy can have influence on the adoption of VR device using the extended technology acceptance model. The results showed that information quality and enjoyment have significant influences on perceived ease of use and usefulness. Self-efficacy only affect perceived ease of use. In addition, perceived ease of use and usefulness have influences on intention to use.


Supported by : Hallym University, National Research Foundation of Korea


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