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Study of Korean College Students' Perspectives on Virtual Reality Game Experience

가상현실 게임 경험에 대한 한국 대학생들의 관점연구

Um, Namhyun
엄남현

  • Received : 2018.10.23
  • Accepted : 2018.12.05
  • Published : 2019.01.28

Abstract

In Korea there has been scant research on VR games. This work focuses then on college students' perceptions of VR games, factors motivating them to experience VR games, the important features of VR games. This study presents the results of in-depth interview with 10 college students who had recently experienced VR games. VR games, it is found, provide a high level of virtual reality, immersiveness, and controllability. Such attributes may be considered distinctive to mobile, PC, and video games. Gamers' intention to re-experience VR games is influenced by the following important factors: 4D effects in VR games, various VR game contents, freedom in games, unique experience chances, sense of reality, sense of thrill, action-based experiences, and playing in group (multiple player). Study findings also suggest that three important features in VR games known as immersion, engagement, and virtual presence play a pivotal role in influencing positive attitudes toward VR games. Practical implications are also discussed.the help of information technology.

Keywords

VR Game;Virtual Reality;Virtual Presence;Social Presence;Immersiveness;Engagement

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