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REFERENCE LINKING PLATFORM OF KOREA S&T JOURNALS
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Journal of Broadcast Engineering
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Journal DOI :
The Korean Institute of Broadcast and Media Engineers
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Volume & Issues
Volume 7, Issue 4 - Dec 2002
Volume 7, Issue 3 - Sep 2002
Volume 7, Issue 2 - Jun 2002
Volume 7, Issue 1 - Mar 2002
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An Efficient Motion Compensation Algorithm for Video Sequences with Brightness Variations
Journal of Broadcast Engineering, volume 7, issue 4, 2002, Pages 291~299
This paper proposes an efficient motion compensation algorithm for video sequences with brightness variations. In the proposed algorithm, the brightness variation parameters are estimated and local motions are compensated. To detect the frame with large brightness variations. we employ the frame classification based on the cross entropy between histograms of two successive frames, which can reduce the computational redundancy. Simulation results show that the proposed method yields a higher peak signal to noise ratio (PSNR) than the conventional methods, with a low computational load, when the video scene contains large brightness changes.
Temporal Directmode for B Picture in H.264 / MPEG-4 AVC
Journal of Broadcast Engineering, volume 7, issue 4, 2002, Pages 300~309
The object of this paper is to make temporal direct mode clear by providing a solution to the following problem : if the co-located block in the list 1 reference picture for direct mode has only the 1ist 1 motion vector or both the 1ist 0 and list 1 motion vectors, then which motion vector will be used for the direct mode motion vector calculation\ulcorner This paper also shows how to derive reference picture index and direct mode motion vector for each list in order to guarantee the high coding efficiency. when the co-located macroblock is in intra mode. Furthermore, the reasonable calculation methods for the direct mode motion vectors in the various cases are presented. Finally, experimental results show that the proposed temporal direct mode provides the comparable performance against the spatial direct mode. Therefore, the simulation proves that the proposed temporal direct mode is acceptable.
An Adaptive Search Range Decision Algorithm for Fast Motion Estimation using Local Statistics of Neighboring Blocks
Journal of Broadcast Engineering, volume 7, issue 4, 2002, Pages 310~316
In this paper, we propose an adaptive search range decision algorithm for fast motion estimation of video coding. Block matching algorithm for motion vector estimation that improves coding efficiency by reduction of temporal redundancy has trade-off problem between the motion vector accuracy and the complexity. The proposed algorithm playing as a pre-processing of fast motion estimation adaptively determines the motion search range by the local statistics of neighboring motion vectors. resulting in dramatic reduction of the computational cost without the loss of coding efficiency. Experimental results show the capability of the proposed algorithm.
A Selective Motion Estimation Algorithm with Variable Block Sizes
Journal of Broadcast Engineering, volume 7, issue 4, 2002, Pages 317~326
The adaptive coding schemes in H.264 standardization provide a significant ceding efficiency and some additional features like error resilience and network friendliness. The variable block size motion compensation using multiple reference frames is one of the key H.264 coding elements to provide main performance gain, but also the main culprit that increases the overall computational complexity. For this reason, this paper proposes a selective motion estimation algorithm based on variable block size for fast motion estimation in H.264. After we find the SAD(Sum of Absolute Difference) at initial points using diamond search, we decide whether to perform additional motion search in each block. Simulation results show that the proposed method is five times faster than the conventional full search in case of search range
An Efficient Loop Filter to Improve Visual Quality of H.26L Video Coder
Journal of Broadcast Engineering, volume 7, issue 4, 2002, Pages 327~334
This paper addresses an efficient loop filter algorithm to improve visual quality by simultaneously reducing blocking and ringing artifacts in H.26L video coder. H.26L video coding standard using the different coding mechanism to existing video coding standards has different distribution of blocking and ringing artifacts that is dependent on coding type, quantization step size, and motion vector. Therefore, the information is used to define the filter type and the filter coefficients. and a projection operator is defined to avoid the over-smoothness. In addition, in order to avoid over-smoothing coming from filtering processing, a constraint projection operator is defined. Since the above information is available both in encoder and in the decoder, a loop filter is used, and the algorithm is simplified to reduce the computational cost. Experimental results show the capability of the proposed algorithm.
Region-of-Interest Coding using Sub-Picture Slice Structure
Journal of Broadcast Engineering, volume 7, issue 4, 2002, Pages 335~344
A sub-picture slice structure is proposed which can perform the region-of-interest coding effectively, where the subjective quality can be improved by coding the region-of-interest in higher quality than the background region. In addition, the bit allocation mechanism is Proposed where the interval between quantization parameters of the foreground and background region is fixed. And the method to reduce the boundary effect between the foreground and background region is proposed. The foreground region is better protected to the network channel error than the background region. which results in the overall subjective quality improvement in the error prone environments.
A New Scanning Method for MPEG-4 AVC based Fine Granular Scalable Video Coding
Journal of Broadcast Engineering, volume 7, issue 4, 2002, Pages 345~354
In this paper, we introduce a new scanning method for MPEG-4 AVC based Fine Granular Scalable video coding that can significantly improve the subjective picture quality of a decoded scalable video. The proposed scanning method can guarantee the subjectively improved picture qualify of the decoded scalable video by encoding, transmitting and decoding the visually important region most-preferentially. From the simulation results, it has been found that the proposed scanning method can lead the FGS method to achieve significantly improved picture quality, especially on the region of interests.
Splicing Techniques in the PES System Layer for the Editing at a GOP Module of The MPEG-2 based Images
Journal of Broadcast Engineering, volume 7, issue 4, 2002, Pages 355~361
In this paper, several methods which guarantee the seamless editing when the splicing is applied to the MPEG-2 system streams are described. In the MPEG-2 system standard, it is recommended that the splicing technique is applied in the Transport Stream(TS) domain. However, in view of the video editing, the splicing at an arbitrary picture unit can not be guaranteed. The splicing in the PES domain is only considered in this paper because the PES is one of the MPEG-2 system streams and this result could be directly extended to the video splicing techniques in the TS or PS domain. Thus. the problems that might occur when different two PES streams are spliced and its effects to the video quality are compared and analyzed. Based on this analysis. several methods that can resolve these problems directly in the PES domain are proposed. Consequently, the computer simulation demonstrates that the splicing at a GOP modulo is guaranteed to have good video quality even without considering the state of the PES packet only if the PES_packet_length field of the PES packet header is used.
HMD Type SMV 3Ddisplay System
Journal of Broadcast Engineering, volume 7, issue 4, 2002, Pages 362~367
The 3-dimensional image display system using only binocular disparity can induce the eye fatigue because of the mismatch between the accommodation of eye and the convergence of two eyes. A new 3-dimensional display system for one observer that can solve eye fatigue caused by mismatch between accommodation and convergence was introduced in this paper. A proof about the possibility of satisfaction of accommodation of one eye was given as the experimental result in this 3-dimensional display system.
Digital Image Watermarking Using Multiresolution Wavelet Transform
Journal of Broadcast Engineering, volume 7, issue 4, 2002, Pages 368~375
In this paper, we apply multiresolution wavelet transform for the digital image watermarking. For better result, we insert watermark into the images and set a proper weighting factor for each subband based on HVS model. With proposed algorithm, we confirm that the image quality is satisfactory and this method outperforms the previous methods against image compression and cropping.