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REFERENCE LINKING PLATFORM OF KOREA S&T JOURNALS
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Journal of Broadcast Engineering
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The Korean Institute of Broadcast and Media Engineers
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Volume & Issues
Volume 9, Issue 4 - Dec 2004
Volume 9, Issue 3 - Sep 2004
Volume 9, Issue 2 - Jun 2004
Volume 9, Issue 1 - Mar 2004
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Multi-Depth Map Fusion Technique from Depth Camera and Multi-View Images
Journal of Broadcast Engineering, volume 9, issue 3, 2004, Pages 185~195
This paper presents a multi-depth map fusion method for the 3D scene reconstruction. It fuses depth maps obtained from the stereo matching technique and the depth camera. Traditional stereo matching techniques that estimate disparities between two images often produce inaccurate depth map because of occlusion and homogeneous area. Depth map obtained from the depth camera is globally accurate but noisy and provide a limited depth range. In order to get better depth estimates than these two conventional techniques, we propose a depth map fusion method that fuses the multi-depth maps from stereo matching and the depth camera. We first obtain two depth maps generated from the stereo matching of 3-view images. Moreover, a depth map is obtained from the depth camera for the center-view image. After preprocessing each depth map, we select a depth value for each pixel among them. Simulation results showed a few improvements in some background legions by proposed fusion technique.
Edge-Directional Joint Disparity-Motion Estimation of Stereoscopic Sequences
Journal of Broadcast Engineering, volume 9, issue 3, 2004, Pages 196~206
This paper presents an efficient joint disparity-motion estimation algorithm for stereo sequence CODEC. Disparity vectors are estimated by the left and right motion vectors and previous disparity vectors for every frame. In order to obtain more accurate disparity vectors. we include a spatial prediction Process after the feint estimation. From joint estimation and spatial prediction, we can obtain accurate disparity vectors and then Increase coding efficiency. Finally, we proposed the backward quadtree decomposition. which helps the encoder to have a more detailed disparity vector map without transmitting additional coding bits for quadtree information. We confirmed superior performance of the proposed method through computer simulation.
A Preprocessing Algorithm for Layered Depth Image Coding
Journal of Broadcast Engineering, volume 9, issue 3, 2004, Pages 207~213
The layered depth image (LDI) is an efficient approach to represent three-dimensional objects with complex geometry for image-based rendering (IBR). LDI contains several attribute values together with multiple layers at each pixel location. In this paper, we propose an efficient preprocessing algorithm to compress depth information of LDI. Considering each depth value as a point in the two-dimensional space, we compute the minimum distance between a straight line passing through the previous two values and the current depth value. Finally, the minimum distance replaces the current attribute value. The proposed algorithm reduces the variance of the depth information , therefore, It Improves the transform and coding efficiency.
Adaptive Spatio-Temporal Prediction for Multi-view Coding in 3D-Video
Journal of Broadcast Engineering, volume 9, issue 3, 2004, Pages 214~224
In this paper, an adaptive spatio-temporal predictive coding based on the H.264 is proposed for 3D immersive media encoding, such as 3D image processing, 3DTV, and 3D videoconferencing. First, we propose a spatio-temporal predictive coding using the same view and inter-view images for the two TPPP, IBBP GOP (group of picture) structures 4hat are different from the conventional simulcast method. Second, an 2D inter-view direct mode for the efficient prediction is proposed when the proposed spatio-temporal prediction uses the IBBP structure. The 2D inter-view direct mode is applied when the temporal direct mode in B(hi-Predictive) picture of the H.264 refers to an inter-view image, since the current temporal direct mode in the H.264 standard could no: be applied to the inter-view image. The proposed method is compared to the conventional simulcast method in terms of PSNR (peak signal to noise ratio) for the various 3D test video sequences. The proposed method shows better PSNR results than the conventional simulcast mode.
Scalable Stereoscopic Video Coding for Heterogeneous Environments
Journal of Broadcast Engineering, volume 9, issue 3, 2004, Pages 225~235
In this paper, we propose a new stereoscopic video coding approach for heterogeneous consumer devices by exploiting the concept of spatio-temporal scalability. The proposed method uses MPEG-2 standard for coding the left or main sequence and an enhanced compatible coding scheme for predicting the P- and B-type of frames of the right or auxiliary sequence. The enhanced compatible coding scheme predicts matching block by interpolating both two forward and backward motion predicted macroblocks and disparity predicted macroblock. To provide flexible stereo video service, we define both a temporally scalable layer and a spatially scalable layer for each eye-view. The experimental results show the efficiency of proposed coding scheme by comparison with already known methods and the advantages of disparity estimation in terms of scalability overhead. According to the experimental results, we expect the proposed functionalities will play a key role in establishing highly flexible stereo video service for ubiquitous computing environment where devices and network connections are heterogeneous.
Multiview Video Sequence CODEC with View Scalability
Journal of Broadcast Engineering, volume 9, issue 3, 2004, Pages 236~245
A multiview sequence CODEC with view scaiability is proposed in this paper. We define a GGOP (Group of GOP) structure as a basic coding unit to efficiently code multiview sequences. 7he proposed CODEC provides flexible GGOP structures based on the number of views and baseline distances among cameras. Multiview sequences encode consists of disparity estimation/compensation, motion estimation/compensation, residual coding and rate control and generates multiview sequence bitstream. The main bitstream is the same as an MPEG-2 mono-sequence bitstream for MPEG-2 compatibility. The auxiliary bitstream contains information concerning the remaining multiview sequences except for the reference sequences. The proposed CODEC with view scalability provides that a number of view flints are selectively determined at the receiver according to the type of display modes. The proposed multiview sequence CODEC is tested with several multiview sequences to determine its flexibility. compatibility with MPEG-2 and view scaiability. In addition, we subjectively confirm that the decoded bitstreams with view scaiability can be Properly displayed by several types of display modes. including 3D monitors.
Image-adaptive Lossless Image Compression
Journal of Broadcast Engineering, volume 9, issue 3, 2004, Pages 246~256
In this paper, we proposed a new lossless image compression algorithm. Lossless image compression has been used in the field that requires the accuracy and precision. Thus, application areas using medical unaging, prepress unaging, image archival systems, precious artworks to be preserved, and remotely sensed images require lossless compression. The compression ratio from lossless image compression has not been satisfactory, thus far. So, new method of lossless image compression has been investigated to get better compression efficiency. We have compared the compression results with the most typical compression methods such as CALIC and JPEG-LS. CALIC has shown the best compression-ratio among the existing lossless coding methods at the cost of the extensive complexity by three pass algorithm. On the other hand, JPEG-LS's compression-ratio is not higher than CALIC, but was adopted as an international standard of ISO because of the low complexity and fast coding process. In the proposed method, we adopted an adaptive predictor that can exploit the characteristics of individual images, and an adaptive arithmetic coding with multiple probability models. As a result, the proposed algorithm showed 5％ improvement in compression efficiency in comparison with JPEG-LS and showed comparable compression ratio with CALIC.
A Quadtree-based Disparity Estimation for 3D Intermediate View Synthesis
Journal of Broadcast Engineering, volume 9, issue 3, 2004, Pages 257~273
In stereoscopic or multi-view three dimensional display systems, the synthesis of intermediate sequences is inevitably needed to assure look-around capability and continuous motion parallax so that it could enhance comfortable 3D perception. The quadtree-based disparity estimation is one of the most remarkable methods for synthesis of Intermediate sequences due to the simplicity of its algorithm and hardware implementation. In this paper, we propose two ideas in order to reduce the annoying flicker at the object boundaries of synthesized intermediate sequences by quadtree-based disparity estimation. First, new split-scheme provides more consistent auadtree-splitting during the disparity estimation. Secondly, adaptive temporal smoothing using correlation between present frame and previous one relieves error of disparity estimation. Two proposed Ideas are tested by using several stereoscopic sequences, and the annoying flickering is remarkably reduced by them.