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REFERENCE LINKING PLATFORM OF KOREA S&T JOURNALS
> Journal Vol & Issue
Korean Journal of Computational Design and Engineering
Journal Basic Information
Journal DOI :
Society of CAD/CAM Engineers
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Volume & Issues
Volume 17, Issue 6 - Dec 2012
Volume 17, Issue 5 - Oct 2012
Volume 17, Issue 4 - Aug 2012
Volume 17, Issue 3 - Jun 2012
Volume 17, Issue 2 - Apr 2012
Volume 17, Issue 1 - Feb 2012
Selecting the target year
Development of Cholecystectomy Simulation for Laparoscopic Surgery Training
Kim, Young-Jun ; Roy, Frederick ; Lee, Seung-Bin ; Seo, Joon-Ho ; Lee, Deuk-Hee ; Park, Se-Hyung ;
Korean Journal of Computational Design and Engineering, volume 17, issue 5, 2012, Pages 303~311
DOI : 10.7315/CADCAM.2012.303
Laparoscopic surgery is a surgical procedure which uses long laparoscopic instruments through tiny holes in abdomen while watching images from a laparoscopic camera through umbilicus. Laparoscopic surgeries have many advantages rather than open surgeries, however it is hard to learn the surgical skills for laparoscopic surgery. Recently, some virtual simulation systems for laparoscopic surgery are developed to train novice surgeons or resident surgeons. In this study, we introduce the techniques that we developed for laparoscopic surgical training simulator for cholecystectomy (gallbladder removal), which is one of the most frequently performed by laparoscopic surgery. The techniques for cholecystectomy simulation include modeling of human organs (liver, gallbladder, bile ducts, etc.), real-time deformable body calculation, realistic 3D visualization of surgical scene, high-fidelity haptic rendering and haptic device technology, and so on. We propose each simulation technique for the laparoscopic cholecystectomy procedures such as identifying cystic duct and cystic artery to clamp and cut, dissecting connective tissues between the gallbladder and liver. In this paper, we describe the techniques and discuss about the results of the proposed cholecystectomy simulation for laparoscopic surgical training.
Development of Dual Stage Profile Shifted Gear System with Bearing-Integrated Structure for High Reduction Ratio
Hwang, Il-Kyu ; Choi, Jung-Soo ; Jung, Moon-Soo ;
Korean Journal of Computational Design and Engineering, volume 17, issue 5, 2012, Pages 312~323
DOI : 10.7315/CADCAM.2012.312
Planetary gearing is a gear system consisting of one or more planet gears, revolving about a sun gear. While the planetary gear system has many advantages- for example, high power density, large reduction in a small volume, multiple kinematic combinations, pure torsional reactions, and coaxial shafting, it has not been widely used because of its high bearing loads, inaccessibility, and design complexity. It is also necessary to shift several pairs of gear profiles at a same time. Therefore, designing profile shifted planetary gear system is a difficult and know-how dependent job. This study provides a practical solution to design a profile shifted gear system by the procedural design scheme, and proposes a bearing integrated structure of the dual stage profile shifted gear system with a robust output end. A dual stage profile shifted gear system with the bearing integrated structure is manufactured by the proposed design scheme in this study. This gear system is verified that it is good enough to commercialize, because it has high performance with high gear ratio and robust output end against axial and radial directional runouts in a small space.
Simulation of Contacts Between Wire Rope and Shell Plate of a Block for Shipbuilding Industry based on Multibody Dynamics
Jo, A-Ra ; Ku, Nam-Kug ; Cha, Ju-Hwan ; Park, Kwang-Phil ; Lee, Kyu-Yeul ;
Korean Journal of Computational Design and Engineering, volume 17, issue 5, 2012, Pages 324~332
DOI : 10.7315/CADCAM.2012.324
In this paper, a method for calculating the contact force and the frictional force caused by contacts between the wire rope and the rigid body is introduced based on multibody dynamics. And the method is applied to a simulation of contacts between the wire rope and the shell plate of a block that can occur during shipbuilding. The wire rope is composed of a number of lumped masses and the wire rope segments that connect the masses. After calculating the position of interference, we inserted a contact node into the wire rope. We then derived the equations of motion of the wire rope and the rigid body using augmented formulation based on multibody dynamics taking into account the constraints between the contact node and the rigid body. Using the equations, we were able to obtain the constraint force between the contact node and the rigid body, and calculate the contact force and the frictional force, based on which the position of the contact node was corrected. Finally, we applied our results to perform simulation of contacts between the wire rope and the shell plate of a block in order to verify the efficacy of the method proposed in this paper.
Submarine Behavior Simulation based on 4-DOF Motion Platform and Stereoscopic Multi-Channel Visualization
Xu, Zhenshun ; Han, Soon-Hung ;
Korean Journal of Computational Design and Engineering, volume 17, issue 5, 2012, Pages 333~341
DOI : 10.7315/CADCAM.2012.333
Modeling and simulation is important for military training. People can feel perspective when stereoscope images are created using multi-channel visualizations. A submarine oscillates when the submarine is just below the surface of the sea, so that the reconnaissance becomes difficult. Also, the operator should read the information of the target within 6 seconds using the periscope. The operator must have experience. To solve these problems, stereoscopic multi-channel visualization has been tested. The iCAVE system of KAIST provides a large-scale screen, 7 PCs, and 14 projectors to create the stereoscope images. To simulate the motion of a submarine just below the ocean surface, a 4-DOF motion platform is used. The motion data is transmitted to the visual system and the motion platform through the UDP protocol. Variety of weather conditions are created using the Vega Prime software. The stereoscopic multi-channel visualization and the motion platform system created a realistic simulation system.
Analysis of Applying the Mobile BIM Application based on Cloud Computing
Jun, Jin-Woo ; Lee, Sang-Heon ; Eom, Shin-Jo ;
Korean Journal of Computational Design and Engineering, volume 17, issue 5, 2012, Pages 342~352
DOI : 10.7315/CADCAM.2012.342
As a futuristic construction model, building information model (BIM) based project management system (PMIS) and mobile BIM simulator apps have been showing visible sign. However, researches on the BIM based 3D simulator using mobile device are hard to find result from limitation of mobile device (slow speed at huge 3D file, display size, and etc.) and undefined standard of business processes. Therefore, this research aims at studying application of mobile BIM apps based on cloud computing. Total 8 BIM cloud apps were selected and analyzed in the 5 application feasibility characteristics (speed, view, inquiry, markup, and usability). This research would be essential phase to construct BIM based mobile project management system using cloud computing in the future.
Application for Generation and Visualization of SEDRIS-based Atmosphere and Ocean Environment
Hwam, Wong-Kyung ; Chung, Yong-Ho ; Pyun, Jai-Jeong ; Cheon, Sang-Uk ; Park, Sang-Chul ;
Korean Journal of Computational Design and Engineering, volume 17, issue 5, 2012, Pages 353~363
DOI : 10.7315/CADCAM.2012.353
As the distributed simulation system has been developed in the defense modeling and simulation, interoperability among heterogeneous simulators is essential to achieve the objectives of the distributed simulation system. However, the interoperability has been a problem to synchronize synthetic environment among many heterogeneous simulators that utilize different environmental data formats. SEDRIS (Synthetic Environmental Data Representation and Interchange Specification) was initiated to solve the problem of the interoperability. SEDRIS provides a standard mechanism to promote data interchange and reusability, and it represents all environmental things from ocean, land and atmosphere to the universe. Although SEDRIS provides various advantages as a standard environmental data format, applying of SEDRIS has been hindered by its broadness and complexity. The main objective of this paper is to explain application development process to improve SEDRIS usability for the atmosphere and ocean. The developed application of this paper provides auto-generation of SEDRIS data with minimum user`s input, and the auto-generated SEDRIS data is also visualized and verified by the application.
Data Structure for the Design Program of Solid Rocket Motors
Lee, Kang-Soo ; Kim, Won-Hoon ; Lee, Bang-Eop ;
Korean Journal of Computational Design and Engineering, volume 17, issue 5, 2012, Pages 364~374
DOI : 10.7315/CADCAM.2012.364
In this paper, we proposed a data structure to represent structural components of solid rocket motors (SRM) in an automated design program. To propose the data structure, we searched the necessary functions for the automated design program should have. In order to design the structural components of solid rocket motors sufficiently with a design program, it should have the functions to represent the shapes of the components, the drawing and analysis models, the design variables, various product structures, interferences, characteristic properties, design equations, and tightening sets. By modifying the data structure of an element object that is a general purpose data structure to represent a general component of a product, a new data structure was proposed to satisfy all the necessary functions with optimum. Finally, a design program for the structural components of solid rocket motors was developed successfully with the proposed data structure.
An Efficient Heuristic Algorithm of Surrogate-Based Optimization for Global Optimal Design Problems
Lee, Se-Jung ;
Korean Journal of Computational Design and Engineering, volume 17, issue 5, 2012, Pages 375~386
DOI : 10.7315/CADCAM.2012.375
Most engineering design problems require analyses or simulations to evaluate objective functions. However, a single simulation can take many hours or even days to finish for many real world problems. As a result, design optimization becomes impossible since they require hundreds or thousands of simulation evaluations. The surrogate-based optimization (SBO) strategy became a remedy for such computationally expensive analyses and simulations. A surrogate-based optimization strategy has been developed in this study in order to improve global optimization performance. The strategy is a heuristic algorithm and it exploits not only multiple surrogates, but also multiple optimizers. Multiple optimizations of multiple surrogate models yield multiple candidate design points of optima. During the sequential sampling process, the algorithm ranks candidate design points, selects the points as many as specified, and builds the improved surrogate model. Various mathematical functions with different numbers of design variables are chosen to compare the proposed method with the other most recent algorithm, MSEGO. The proposed method shows superior performance to the other method.