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REFERENCE LINKING PLATFORM OF KOREA S&T JOURNALS
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Korean Journal of Computational Design and Engineering
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Journal DOI :
Society of CAD/CAM Engineers
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Volume & Issues
Volume 9, Issue 4 - Dec 2004
Volume 9, Issue 3 - Sep 2004
Volume 9, Issue 2 - Jun 2004
Volume 9, Issue 1 - Mar 2004
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Development of a Velocity Ellipse Navigation Algorithm in Virtual Environments Using Force Feedback
Yoon I.B. ; Chai Y.H. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 277~285
In this paper, a 2 DOF haptic yawing joystick for use as the navigation input device in virtual environments is introduced. The haptic yawing joystick has 360° range for yawing motion and ±100° for pitching motion. The device can support weights of up to 26N for χ axis and 10N for axis with 10kHz of sampling rate. The size of the haptic yawing joystick is so small that it can be assembled on armrest of an arm chair and has relatively larger work space than other conventional 2 DOF joysticks. For the haptic yawing joystick, an ellipse navigation algorithm using the user's velocity in the virtual navigation is proposed. The ellipse represents the velocity of the user. According to the velocity of the navigator, the ellipse size is supposed to be changed. Since the path width of navigation environments is limited, the ellipse size is also limited. The ellipse navigation algorithm is tested in 2 dimensional virtual environments. The test results show that the average velocity of the navigation with the algorithm is faster than the average navigation velocity without the algorithm.
Zigzag Tool-Path Linking Algorithm for Shaping Process Using Heat Source
Kim H. C. ; Lee S. H. ; Yang D. Y. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 286~293
Recently, hot processing using the heat source like laser machining and RFS was developed and spreaded gradually. In order to generate tool-path for the proper hot tool, a new tool-path linking algorithm is needed because tool-path linking algorithm for machining can't be applied. In this paper, zigzag tool-path liking algorithm was proposed to generate tool-path automatically for RFS. The algorithm is composed of three steps: 1) Generating valid tool-path element, 2) Storing tool-path elements and creating sub-groups, 3) linking sub-groups. Using the proposed algorithm, CAD/CAM software for the tool-path generation of hot tool was developed. The proposed algorithm was applied and verified for Venus's face and die of cellular phone case.
A Compact and Efficient Polygonal Mesh Representation
Park S. K. ; Lee S. H. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 294~305
Highly detailed geometric models are rapidly becoming commonplace in computer graphics and other applications. These complex models, which is often represented as complex1 triangle meshes, mainly suffer from the vast memory requirement for real-time manipulation of arbitrary geometric shapes without loss of data. Various techniques have been devised to challenge these problems in views of geometric processing, not a representation scheme. This paper proposes the new mesh structure for the compact representation and the efficient handling of the highly complex models. To verify the compactness and the efficiency, the memory requirement of our representation is first investigated and compared with other existing representations. And then we analyze the time complexity of our data structure by the most critical operation, that is, the enumeration of the so-called one-ring neighborhood of a vertex. Finally, we evaluate some elementary modeling functions such as mesh smoothing, simplification, and subdivision, which is to demonstrate the effectiveness and robustness of our mesh structure in the context of the geometric modeling and processing.
Shape Representation and Comparison of Architectural Drawings
Park S.-H. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 306~314
This paper explains the qualitative shape representation scheme and general shape analysis procedure based on shape feature categories. It takes two different groups of architectural drawings as examples and comparer them so as to confirm that the procedure is capable of comparing one group with another. In order to verify the validity of qualitative shape representation scheme, we used statistical methods as well as symbolic representation and analysis techniques. This paper concludes that two different groups of architectural drawings of similar kind are analyzed to be distinguished and specifically characterized. 11 drawings of Kahn and 13 drawings of Aalto are taken into considerations. Linear regressions are used in characterizing the shape featural relationships.
A Study on an Automatic Building Code Checking System for Architectural Drawings Based on the CALS/EC Standard
Kim I.H. ; Choi J.S. ; Cho M.S. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 315~324
The purpose of this study is to suggest the way of automatic building code checking for architectural drawings in the web environment to enhance the utility of CALS/EC standard drawings and efficiency of construction industry business. To fulfil this aim, the authors seek to standardize the architectural drawing automatic checking system by linked drawing information to the STEP based CALS/EC standard format. Therefore, the automatic building code checking system can represent a way of utilizing the relationship between the construction CALS/EC standard drawings and the related study as well as improve the efficient of the construction work by sharing a variety of drawing information.
Material Planning and Information Management for Automotive General Assembly using Digital Factory
Noh S. D. ; Park Y.-J. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 325~333
To ensure competitiveness in the modern automotive market, material arrangements and information managements should be performed concurrently with new car developments. In automotive general assembly shops, thus, new business workflow and supporting environments are inevitable to reduce the manufacturing preparation time in developing a new car in the manner of concurrent and collaborative engineering. Since complete material arrangements for a whole general assembly system is a huge and complex job, several planners should execute their planning jobs and share information. Therefore, each planner should provide others with his/her results with continuous on-line communication and cooperation. Digital automotive general assembly factory is useful the performing concurrent and collaborative engineering and is essential for material arrangements and information managements systems. In this research, we constructed a sophisticated digital factory of an automotive general assembly shop by measuring and modeling through the parametric 3-D CAD, and a web-based system for concurrent and collaborative material arrangements for automotive general assembly via 3D mock-up is developed. By the digital general assembly shop and developed web-based system, savings in time and colt of manufacturing preparation activities are possible, and the reliability of the planning result Is greatly improved.
A Study on the Architectural Education for the Development of the Architectural Form with Using Digital Design Tools
Jeong J.-S. ; Choi M.-H. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 334~350
Until now, architects have used traditional methods in order to develop architectural forms and use a digital technology as presentation tools. The field of digital technology has been expanded to control easily architectural data, eventually leads to the creation for creative ideas, which were belong to mainly designer's talent. It has been educated by using digital tool in foreign universities but in our case a little university try to do. So we need an adequate curriculum and educational media because of digitalized data, originated architectural form and reduction of time and money. In this paper, as it is surveyed the present situation of architetural education by using digital tool in domestic and foreign country, it can be used as the fundamental data that architectural education by using digital tool is initiated In our universities.
Warpage Minimization in the Injection Molded Decorating Panel of Monitor by Considering Robustness
Kwon O. K. ; Park J. C. ; Kim K. M. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 351~360
An optimal robust design methodology has been developed to minimize the warpage in a decorating panel of monitor molded by the plastic injection. For the associated methodology, the Taguchi's Design Of Experiment (DOE) based on orthogonal arrays and Signal-to-Noise Ratio is combined with commercial simulation tools f3r injection molding. An optimal robust design solution is statistically resulted from the computational simulation. The related experiment was done for evaluations of the warpage in the decorating panel part of monitor. This research showed that the warpage under the applied optimal design conditions was comparatively reduced.
A Study on Supporting Process-Centric Dynamic Engineering Web Services
Lee J. Y. ; Yoon J.H. ; Lee S.J. ; Kim H. ; Kim K.S. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 361~372
Collaborative and distributed engineering web services are emerging as a viable alternative to the traditional design and engineering process automation. Existing approaches have limitations in supporting long-running engineering transactions, automatic engineering process orchestration and choreography, synchronous and asynchronous conversation, and geometric abstraction for transmission and sharing. In this paper, we present a process-centric engineering web service methodology to overcome these limitations by utilizing BPEL-based (Business Process Execution Language) process templates and coordination broker-based conversation support. This paper discusses the synchronization of engineering web services which can be either peer-centric or process-centric to support long-running engineering transactions and conversation. The process orchestration and choreography broker works as a service dispatching and aggregation mediator for executing process templates, which enables the individual activity or the engineering process to dynamically select and invoke one of the alternative web services through the run-time process brokering. Further, the paper presents how to support collaboration over the running process using conversation policy.
A Design of Press Die Components by Use of 3D CAD Library
Park C. H. ; Lee S. S. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 373~381
Using standard components of a press die is recognized as a way for a cost reduction and a short lead time. It also provides a way for a quick maintenance of a die under repair. It is expected to contribute to integration of CAD/CAM system for manufacturing dies in the future. This paper presents a 3D CAD library which is constructed using the standard components and is used for designing a press die. This 3D CAD library is generated by a database system made of Microsoft Access for standard components and by CATIA V5 R10 API for geometric features. The library is implemented using Visual Basic 6.0 utility of CATIA API function in the Windows NT environment. It creates a 3D model of the standard components of press die easily when a die designer inputs numerical values of geometric features and the BOM of the completely assembled parts. It also generates automatically the assembly drawing of die set by using variables for standard values of die parts. Therefore users can save the cost of time to design the press die components, and even a beginner can use this program with ease. The test results of the 3D CAD library for designing shearing and bending dies verify its usefulness and feasibility.
Finding Self-intersections of a Triangular Mesh by Using Visibility Maps
Park S. C. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 382~386
This paper presents an algorithm for the triangular mesh intersection problem. The key aspect of the proposed algorithm is to reduce the number of triangle pairs to be checked for intersection. To this end, it employs two different approaches, the Y-group approach and the space partitioning approach. Even though both approaches have the same objective of reducing the number of triangular-triangular intersection (TTI) pairs, their inherent characteristics are quite different. While the V-group approach works by topology (reduces TTI pairs by guaranteeing no intersection among adjacent triangles), the space partitioning approach works by geometry (reduces TTI pairs by guaranteeing no intersection among distant triangles). The complementary nature of the two approaches brings substantial improvement in reducing the number TTI pairs.
A Collaborative Engineering Based System Supporting Product Development Process
Park H. S. ; Choi H. W. ; Lee G. B. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 387~396
In order to keep and increase a competitive potential, industrial enterprises have to reduce their costs for product development as well as shorten lead time in product development processes. Moreover they have to respond to market factors and conditions such as increasing demands for functionality and individuality of products, short product life cycles, high pressure on prices and time to market. The improved functional requirement in connection with high time and cost pressure lead to high risk in product development. Technological fine improvements in connection with high time and cost pressure lead to high development risk. To cope with these challenges many enterprises have to collaborate globally. The collaborative engineering in product development is aimed to create distributed collaborative corporations and to facilitate the management of design conflicts. This paper provides a methodology for analyzing collaborative design process as well as the tools and the framework to support collaborative product development. The methodology can identify the interdependences among design tasks and teams. The tools and framework are implemented to facilitate the management of product development process.
Coordinate Determination for Texture Mapping using Camera Calibration Method
Jeong K. W. ; Lee Y.Y. ; Ha S. ; Park S.H. ; Kim J. J. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 397~405
Texture mapping is the process of covering 3D models with texture images in order to increase the visual realism of the models. For proper mapping the coordinates of texture images need to coincide with those of the 3D models. When projective images from the camera are used as texture images, the texture image coordinates are defined by a camera calibration method. The texture image coordinates are determined by the relation between the coordinate systems of the camera image and the 3D object. With the projective camera images, the distortion effect caused by the camera lenses should be compensated in order to get accurate texture coordinates. The distortion effect problem has been dealt with iterative methods, where the camera calibration coefficients are computed first without considering the distortion effect and then modified properly. The methods not only cause to change the position of the camera perspective line in the image plane, but also require more control points. In this paper, a new iterative method is suggested for reducing the error by fixing the principal points in the image plane. The method considers the image distortion effect independently and fixes the values of correction coefficients, with which the distortion coefficients can be computed with fewer control points. It is shown that the camera distortion effects are compensated with fewer numbers of control points than the previous methods and the projective texture mapping results in more realistic image.
Development of Internet-based Basic Planning System for Ships
Lee S.-S. ; Lee J.-K. ; Lee K.-H. ; Park J.-W. ; Kim S.-Y. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 406~415
The industrial environment for shipbuilding in 21st century requires increase in few type of ships and marine structures, international cooperation and globalization, while virtual enterprise environment is rapidly establishing. On the other hand, more and more efforts will be spent on internet based distributed and collaborative environment rather than being spent on unit level automations such as CAD, CAM and CAE, and the link between them. Recent internet technology and information technology in heterogeneous environment are being applied in shipbuilding industry as well as in other industries. While these technology are rapidly adopted in major shipyards, many small and medium-sized shipyards does not have enough resources to introduce system designed for large enterprise. In this paper, a prototype of Internet technology based basic planning system is implemented for the small and medium sized shipyards based on the internet technology and concurrent engineering concept. First, the system is designed from the user requirements. Then standardized development environment and tools are selected. These tools are used for defining and evaluating core application technologies for the system development. This can guarantee the survival of small and medium-sized shipyards in 21st century industrial environment.
Thermal Stress Analysis for the Printed Circuit Board of Electronic Packages
Kwon Y. J. ; Kim J. A. ;
Korean Journal of Computational Design and Engineering, volume 9, issue 4, 2004, Pages 416~424
In this paper, the heat transfer analysis and thermal stress analysis of the PCB(Printed Circuit Board) equipped in electronic Packages are carried out for various may types of chips on the PCB. And two structural PCB models are used in the analyses. The electronic chips on the PCB usually emit heat and this heat generates the thermal stress around the chip. The thermal load due to the heat generation of chips on the PCB may cause the malfunction of the electronic packages such as a monitor. a computer etc. Hence, the PCB should be designed to withstand these thermal loads. In this paper, the heat transfer analysis and thermal stress analysis are executed for the PCB model with pins and the analysis results are compared with the results for the PCB model without pins. The analysis results show that the PCB model without pins is not good for the thermal stress analysis of PCB, even though these two models have similar heat transfer characteristics. The analysis results also show that the highest thermal stress occurs in the pin especially attached to the highest temperature chip, and the PCB constrained to the electronic package on the long side is structurally more stable than other cases. The analyses of the PCB are executed using the finite element analysis code, NISA.