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REFERENCE LINKING PLATFORM OF KOREA S&T JOURNALS
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Journal of Digital Contents Society
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Digital Contents Society
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Volume & Issues
Volume 6, Issue 4 - Dec 2005
Volume 6, Issue 3 - Sep 2005
Volume 6, Issue 2 - Jun 2005
Volume 6, Issue 1 - Mar 2005
Selecting the target year
A Study on the Real Time University System
Song Jae-Young ; Park Doo-Hee ; Rhew Sung-Yul ;
Journal of Digital Contents Society, volume 6, issue 4, 2005, Pages 195~200
Process-based knowledge management is `have knowledge operation system based in the task process and provide the accumulated knowledge of an organization for its members performing their task through a system in an appropriate format.' If it is embodied in the organization it is expected to significantly enhance the task process and knowledge. Meanwhile, Maier and Remus realized that if the organization`s strategy is added to the existing objective of knowledge management promotion strategy, it is in accord with major objectives of the process management such as BPR or BPM. Based on this, Maier and Remus devised a framework for promotion strategy of process-based knowledge management. As a result of analyzing their framework by applying it to examples of knowledge management promotion of the Ministry of Labor, it was found that process-based knowledge management should be applied in order to solve the problems and reflect improvement suggestions which had been constantly pointed out. Furthermore, the direction to be applied in connection with the improvement suggestions was presented in this study.
A Study on the Semantic Web for Meta-Communication System
Kwon Hyo-Jeong ; Kim Chee-Yong ;
Journal of Digital Contents Society, volume 6, issue 4, 2005, Pages 201~208
In high-technology digital age that change everyday fast, Web became most familiar and essential tool to public. Since creation of web, web began from the first step web that offer simple information and contents. and now, it have developed to step offer dynamic contents that various multimedia components are combined. In future, it will develop to the next generation, intelligence style Semantic Web that Meta Communication of meaning-base is possible. In this paper, we examine about concept and characteristic of Semantic web that is a point technology in next generation. Also, we studied about example and practical use in personalized contents side that is based on Semantic Meta-Communication system. Semantic web is value industry field that has infinite possibility and has necessary of a lot of studies and development yet. Therefore in digital age, we expect this paper will help for space construction of more mature communication.
Web-based Cyber Instruction for EFL Learning
Cha Mi-Yang ;
Journal of Digital Contents Society, volume 6, issue 4, 2005, Pages 209~216
The aim of this study is to examine the effects of web-based cyber instruction on EFL learning from the viewpoint of learners` perceptions and needs. Data was collected through a questionnaire survey that was carried out with 709 undergraduate student enrolled in three cyber English courses offered at N university during the secind semester in 2004. The results of the study indicated that the learners exhibited a positive attitude towards web-based cyber instruction and considered it a paper educational method in the cyber age. However, the students perceived that web-based cyber instruction was not greatly satisfactory in terms of cultivating their English communicative competence or improving the language skills they needed. It was also found that cyber instruction was still teacher-dominant, lacking in interaction, which made the students passive recipients of informaton presented. In comparison with off-line instruction, cyber instruction was not particularly better in enhancing their motivation interest or concentration on class. To be more effective, cyber instruction needs to be equipped not only with a large variety of contents and class activities, but also with more exposure to authentic language by native English speakers. The finding of the investigation yield some implications for the design and development of web-based cyber EFL programs.
The Expository Dictionary using the Sign Language about Information Communication for Deaf
Kim Ho-Yong ; Seo Yeong-Geon ;
Journal of Digital Contents Society, volume 6, issue 4, 2005, Pages 217~222
The purpose of this study is to design and implement a sign language dictionary for the deaf to understand information communication terminologies. When the deafs who have difficulties in communication use the internet, they an get help from this dictionary in accessing various types of information and expressing their intension. In order for the deaf to utilize the internet as efficiently as ordinary people, they must understand information communication terminologies first In order to implement the dictionary, we defined the concepts of the deaf and examined their characteristics. In addition, we established principles in designing this dictionary and selected some terminologies. When explaining the terminologies. we tried to use expressions common to the deaf, but sometimes modified them to keep the original meanings of the terms in producing sign language videos. This studies are applied as learning aid to information education for the deaf, and the deaf's understanding of ICT was measured through two tests.
A Study on the Analysis of Animation Characters on Abnormal Psychoanalysis
Lee Young-Sook ; Kim Chee-Yong ;
Journal of Digital Contents Society, volume 6, issue 4, 2005, Pages 223~227
This paper analyzes patterns of various characters in an animation story. Animation characters are the important element in a story. They reflect social facts and work an element showing internal aspects of human-beings. At first we need enough scientific basis to understand the development of these characters. Therefore, this paper analyzes the characters of 19 Disney animation on the basis of character disorder in abnormal psychoanalysis and establishes database of animation characters. This database can be a help to the develoment of new characters. Also, I think that characters inclination can be applied to fostering Emotion and education of animation audiences.
Study of Software Development Model based on OpenSource
Kim Jong-Bae ; Song Jae-Young ; Rhew Sung-Yul ;
Journal of Digital Contents Society, volume 6, issue 4, 2005, Pages 229~234
Companies are attempting application of open source software development approach method as new alternatives to solve roiling pints of the existing software developments such as quality of software, development speeds and cost. On the other hand, various analyses about open source software were performed, but concrete procedures or the results of suitable study about a way to utilize open source for a software development in actual industry are not yet. This study presented process model for identification, valuation selection of suitable open source, and modification application or commercializing.
Influencing Factors in Implementing the Web-Based Cyber Education
Lee Suk-Yeol ;
Journal of Digital Contents Society, volume 6, issue 4, 2005, Pages 235~242
This Study examines influencing factors such as input, process, and output variables on1 student's satisfaction in cyber-education. That is to study on the effectiveness of input, process, and output variables for cyber-education and how does student's interaction moderate influencing factors and student satisfaction. The study was carried out through literature and empirical study. Questionnaire was used to varify the hypothesis based on which the input-process-output with system models were established. The result of hypothesis verification in this study is as follows : First, learning hour and grade showed a positive influence on the students' satisfaction in learning factors. Second reliant of professor, recognized teaming participate, and contents showed a positive influence on the students' satisfaction in system factors. Third, an interesting findings emerged throughout the analysis, showed that process variables were rather meaning factor than input variables.
A Study on the Joint-modulation CDMA System for Efficient Streaming Transmission
Lee Yang-Sun ; Kang Heau-Jo ;
Journal of Digital Contents Society, volume 6, issue 4, 2005, Pages 243~248
In this paper, We proposed joint-modulation CDMA system for efficient streaming transmission. and, We analyzed joint-modulation CDMA system using nakagami fading model and impulsive interference model for transmission channel environment. Also, it can being compensate the performance degradation by using MRC diversity scheme and BCH coding scheme.
Research on the expression of aesthetics in Animation
Joo Young-Sook ; Kim Chee-Yong ;
Journal of Digital Contents Society, volume 6, issue 4, 2005, Pages 249~254
Modern society has produced various forms of mass media to convey different messages to the public.Animation, in particular, has been developing and expanding its own unique ganre and cultural code. In this report, I first describe the basic definition and expression techniques of filmography. Based on these technique, I observe the characteristics and methodologies of animation aesthetics, and distinguish between animation and motion pictures in order to show the benefits of using animation. Finally, I suggest the future direction of the research we will pursue in order to efficiently carry message to the public.
A Study on the Restoration of Noise-Distorted Images
Jang Jun-young ; Baik Sung-Wook ;
Journal of Digital Contents Society, volume 6, issue 4, 2005, Pages 255~260
Images such as photos, film and documents can be difficult to interpret because of aging or noise distortion. There are various methods for restoring noise-distorted images using filters and thresholds. Regardless of the condition or type of image, the process is difficult. In this paper we propose a method of digital image processing that we developed in which a composite image is formed by blending and color mapping.
A study on the Development of System for the Mobile Game based on WIPI
Song Eun-Jee ;
Journal of Digital Contents Society, volume 6, issue 4, 2005, Pages 261~266
As the wireless internet applications are spreading more fast and the mobile devices are being used increasingly, it has recently been activated to develop a variety of contents for mobile service. Mobile services can be enjoyable whenever and wherever on would like to. They became so universal that they might reach all the area where the wire has never approached before. This study is to suggest a mobile game system based on the technology called WIPI(Wireless Internet Platform for Interoperability), which can be easily available to anyone who would like to enjoy it. Game contents to use WIPI can allow the mobile carriers to provide users to download the common mobile application throughout the wireless web by sharing the internet platform. This can eventually lead to the generalization of transforming west game contents into WIPI-based. Therefore, the market of WIPI-based game contents will be expected to grow at high speed and its significance deserves to be considered for commercialization.
A Study on the RFID Security Technologies in Ubiquitous Computing Environment
Bang Kee-Chun ;
Journal of Digital Contents Society, volume 6, issue 4, 2005, Pages 267~272
The ubiquitous computing environment is a new paradigm that represents the future life and is expected to bring about great changes in IT and in the lives of individuals. However, since a good deal of information can be easily obtained and shared in the ubiquitous computing environment, problems such as a security threat and infringement of privacy are getting serious. The present study is intended to explore some ways to minimize such problems by introducing RFID technology in the ubiquitous computing environment. This study also examines the causes of violation of security and privacy that might occur in the RFID system and requirement for security. In addition it seeks possible technical solutions to those causes.