Go to the main menu
Skip to content
Go to bottom
REFERENCE LINKING PLATFORM OF KOREA S&T JOURNALS
> Journal Vol & Issue
Journal of Korea Game Society
Journal Basic Information
Journal DOI :
Korea Game Society
Editor in Chief :
Volume & Issues
Volume 13, Issue 6 - Dec 2013
Volume 13, Issue 5 - Oct 2013
Volume 13, Issue 4 - Aug 2013
Volume 13, Issue 3 - Jun 2013
Volume 13, Issue 2 - Apr 2013
Volume 13, Issue 1 - Feb 2013
Selecting the target year
A UI Authoring Tool User Needs Analysis through Mobile Game for Smart Devices
Lee, Jun-Seok ; Rhee, Dae-Woong ;
Journal of Korea Game Society, volume 13, issue 1, 2013, Pages 5~18
DOI : 10.7583/JKGS.2013.13.1.5
A smart phone has an error if we design games on it because smart phone should be able to have input and output simultaneously through the screen. Using the existing layout of the game as a base for research, the layout was divided to four categories that are information area, informational appearance area, operation area and inutility area. Given the research results, we developed an authoring tool to design games for smart phones. Moreover, we applied the authoring tool to develop games and effectively reduce the developing time.
Development of a Serious Game for Rehabilitation Training using 3D Depth Camera
Kang, Sun-Kyung ; Jung, Sung-Tae ;
Journal of Korea Game Society, volume 13, issue 1, 2013, Pages 19~30
DOI : 10.7583/JKGS.2013.13.1.19
This paper proposes a serious game for rehabilitation training targeting old persons and patients for rehabilitation. The serious game suggested for rehabilitation training provides the whole body movement recognition-based interface using the 3D depth camera. When the user stands before the camera, it distinguishes the user from the background and then recognizes the user`s whole body with 15 joints. By analyzing the changes of location and direction of each joint, it recognizes gestures needed for the game. The game contents consist of the games for upper limb training, lower limb training, whole body training, and balance training, and it was realized in both 2D and 3D games. The system suggested in this article works robustly even with the environmental changes using the 3D depth camera. Even with no separate device, the game recognizes the gestures only using the whole body movement, and this enhances the effect of rehabilitation.
A Pathfinding Algorithm Using Path Information
Cho, Sung Hyun ;
Journal of Korea Game Society, volume 13, issue 1, 2013, Pages 31~40
DOI : 10.7583/JKGS.2013.13.1.31
A* algorithm is a well known pathfinding algorithm. However, there may be a limit to use A* algorithm in real-time in a map where many interactions occur between objects or many obstacles exist. Therefore, it may be necessary to find a naturally looking path quickly instead of finding a shortest path in games. In this paper, we propose a new heuristic function to exploit path information in a map. We also show that the pathfinding algorithm based on the proposed heuristic function can find a good path much faster than A* algorithm on several grid maps.
A Model of Pursuing Energy of Predator in Single Predator-Prey Environment
Lee, Jae Moon ; Kwon, Young Mee ;
Journal of Korea Game Society, volume 13, issue 1, 2013, Pages 41~48
DOI : 10.7583/JKGS.2013.13.1.41
In general, the predator-prey model has been studied as a model of struggle for existence in a ecosystem. While conventional papers have focussed on the population change of the predator-prey, this paper focused on controlling the energy needed for the predator to pursue the prey. For simplification, assume the environment which there are only single predator and prey. Based on the environment, a certain amount of energy needed for a predator to pursue the prey was suggested on a basis of physical theories and also the used energy model was suggested on a basis of the simulation. From experiments, it was proven that the suggested energy models were appropriate for natural pursuit.
An Impact Analysis of Shut down System on the Trust to Government: focus on comparing gamer with non-gamer
Choi, Seong Rak ; Min, Jiae ;
Journal of Korea Game Society, volume 13, issue 1, 2013, Pages 49~60
DOI : 10.7583/JKGS.2013.13.1.49
The government enacted shutdown system in the fall of 2011. It was to secure a right to sleep for the youth and prevent them from being addicted to game. The opinion on the system was dichotomized: gamers were against it for the reason that shutdown system was not effective while non-gamers like parents thought that it was a measure to prevent game addiction. The trust of the public on the government is influenced by the factors of moral and competence. That is, if the policy chosen by the government is effective, the public come to trust their government more. Focusing on the factors of the government competence, this study examined to know how the effectiveness and efficiency of governmental policies have impact on the public trust on the government. Particularly this study looked carefully into what factors of political effectiveness have impact on the trust by group (group with and against the shutdown system). Through this study some implication could be obtained for the difference in trust between two groups.
A Research on Gamification Methodology for Korean Language Education
Kwon, Chong-San ; Woo, Tack ;
Journal of Korea Game Society, volume 13, issue 1, 2013, Pages 61~74
DOI : 10.7583/JKGS.2013.13.1.61
In this paper we proposed a gamification methodology for Korean language education. We suggested gamification elements that increased the fun factor and induced immersion by analyzing the successful gamification cases which can be classified into three types; management, Implementation, and self-expression. Then, we analyzed Korean learning theory and methods to extract four key aspects, listening, speaking, vocabulary and culture from eight Korean learning function. Finally, by using Korean Wave contents, we proposed a Korean learning gamification methodology based on the gamification elements and the extracted four key aspects.