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REFERENCE LINKING PLATFORM OF KOREA S&T JOURNALS
> Journal Vol & Issue
Journal of Korea Game Society
Journal Basic Information
Journal DOI :
Korea Game Society
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Volume & Issues
Volume 4, Issue 4 - Dec 2004
Volume 4, Issue 3 - Sep 2004
Volume 4, Issue 2 - Jun 2004
Volume 4, Issue 1 - Mar 2004
Selecting the target year
Design and Implementation of the Editing Tools for the 3D Online Action Game
Lee, Jae-Sang ; Joo, Woo-Suk ; Kim, Ki-Hong ; Im, Choong-Jae ;
Journal of Korea Game Society, volume 4, issue 2, 2004, Pages 3~11
Game engine is generally used to reduce the risks in the game industry and provides various game editing tools. We analyse the requirements of the game editing tools to support the development of the 3D online action game. To analyse the requirements of the game editing tools, we compare the editing tools of the famous game engines. And then we design and implement the game editing tools. The concern on the game engine including the editing tools will be realize the high value of the game industry.
Solving Escapee-Chaser Game via Model Checking
Park, Sa-Choun ; Kwon, Gi-Hwon ;
Journal of Korea Game Society, volume 4, issue 2, 2004, Pages 13~20
We have been interested in solving escapee-chaser game. In this game, with avoiding chaser, the escapee must escape from given male. The winning strategies of the escapee are driving the chaser to an intended place and closely evading from chaser by using some walls. According to our experience, some stages of the game are too difficult to solve manually. So we take the model checking method to get a solution of the game. Because the model checking with breadth fist search manner exhaustively searches the all state space of the game, the solution using model checking is best solution, shortest path. Fortunately, during the process of finding solution path, the state space explosion problem didn't occur, and the results of the game solving was applied to embedded system, Lego Mindstorm. Two agents, escapee and chaser, were implemented into robots and several experiments conformed the correctness of our solution.
A Case Study on Applications of Physical Interactive Systems in On-Line Games
Choi, Sam-Ha ; Kim, Kyung-Sik ; Yoon, Sung-Jun ;
Journal of Korea Game Society, volume 4, issue 2, 2004, Pages 21~28
Experience of human is more impressive when it is combined with physical interaction which provides multi-dimensional information including touching on body sense systems as well as seeing and hearing. In the Held of games, concentrations and satisfactions obtained from playing games are more effective when feedbacks come totally on whole body sense systems. In this paper, we have studied physical interactive systems with analysis on traditional physical interactive systems in on-line game area which normally were depending on seeing and hearing senses.
The research on applying of Caligraphy design among the applying ways of Typography in the Web-design
Park, Jung-Hyun ;
Journal of Korea Game Society, volume 4, issue 2, 2004, Pages 29~36
The research on applying typographic medium to typography has been active, and the results have been Used on designs. But method of applying editing design in imaginary space in the Web environment to typographic medium has been used in actual life instead of editing design for print outs. In this treatise, we will look into appropriate method to apply typography under the Web environment through research, and limitation of applying typography as a method to apply typography into the Web environment appropriately, and discuss the alternative for it.