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REFERENCE LINKING PLATFORM OF KOREA S&T JOURNALS
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Journal of Korea Multimedia Society
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Journal DOI :
Korea Multimedia Society
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Volume & Issues
Volume 11, Issue 12 - Dec 2008
Volume 11, Issue 11 - Nov 2008
Volume 11, Issue 10 - Oct 2008
Volume 11, Issue 9 - Sep 2008
Volume 11, Issue 8 - Aug 2008
Volume 11, Issue 7 - Jul 2008
Volume 11, Issue 6 - Jun 2008
Volume 11, Issue 5 - May 2008
Volume 11, Issue 4 - Apr 2008
Volume 11, Issue 3 - Mar 2008
Volume 11, Issue 2 - Feb 2008
Volume 11, Issue 1 - Jan 2008
Selecting the target year
Korean Onomatopoeia Clustering for Sound Database
Kim, Myung-Gwan ; Shin, Young-Suk ; Kim, Young-Rye ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1195~1203
Onomatopoeia of korean documents is to represent from natural or artificial sound to human language and it can express onomatopoeia language which is the nearest an object and also able to utilize as standard for clustering of Multimedia data. In this study, We get frequency of onomatopoeia in the experiment subject and select 100 onomatopoeia of use to our study In order to cluster onomatopoeia's relation, we extract feature of similarity and distance metric and then represent onomatopoeia's relation on vector space by using PCA. At the end, we can clustering onomatopoeia by using k-means algorithm.
A Study on the Ride Film Appearing in Virtual Reality - the focus of Warrior of the Dawn -
Kim, Tae-Hyung ; Chung, Jean-Hun ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1204~1212
The vehicle simulation (flight simulator) in 1920's was the first in the virtual reality. With the development of precise optical and electromagnetic equipment, the virtual reality widened its application for other purposes than military one. Based on the realistic display technology, it is more and more common in the various areas such as entertainment, medical profession, learning, film, architectural design, tourism and etc. In 1989, Jaron Ranier was the first to use the terminology 'Virtual Reality'. With this term, all virtual projects could be classified in a single item. But even before the term was used, the virtual reality has been studied up to now. As a part of virtual reality, the human thirst for the impossible thing has led to the development of ride film. The ride film consists of the special technical elements as well as the psychological analysis of human being. The ultimate purpose of virtual reality is engrossment through interaction. Even though the real interaction requires interface, input sensor and reaction ability, the ride film is not an element of the typical interaction. The virtual reality is mostly defined in technical terms now. But in this study, we will analyze the concepts worked out by Professor Michael Haim who is called a philosopher in the cyberspace in aspect of experience-oriented definition. We will analyze the adaptability of virtual reality based on his concepts such as artificial reality/ interaction/ engrossment/ networked world/ remote display/ simulation/ onmon engrossment. And also, we aim to suggest the directions of developing the ride films for perfect engrossment and to draw optimized conclusion thereon. In this viewpoint, we consider that the study of ride film on which there were few case studies will contribute to level up the basic frameworks of IT technology and the digital image.
A Recommender System Model Combining Collaborative filtering and SOM Neural Networks
Lee, Mi-Hee ; Woo, Young-Tae ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1213~1226
A recommender system supports people in making recommendations finding a set of people who are likely to provide good recommendations for a given person, or deriving recommendations from implicit behavior such as browsing activity, buying patterns, and time on task. We proposed new recommender system which combined SOM(Self-Organizing Map) neural networks with the Collaborative filtering which most recommender systems hat applied First, we segmented user groups according to demographic characteristics and then we trained the SOM with people's preferences as ito inputs. Finally we applied the classic collaborative filtering to the clustering with similarity in which an recommendation seeker belonged to, and therefore we didn't have to apply the collaborative filtering to the whose data set. Experiments were run for EachMovies data set. The results indicated that the predictive accuracy was increased in terms of MAE(Mean-Absolute-Error).
Analysis of Topological Properties and Embedding for Folded Hyper-Star Network
Kim, Jong-Seok ; Cho, Chung-Ho ; Lee, Hyeong-Ok ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1227~1237
In this paper, we analyze topological properties and embedding of Folded Hyper-Star network to further improve the network cost of Hypercube, a major interconnection network. Folded Hyper-Star network has a recursive expansion and maximal fault tolerance. The result of embedding is that Folded Hypercube
Torus can be embedded into Folded Hyper-Star FHS(2n,n) with dilation 2. Also, we show Folded Hyper-Star FHS(2n,n) can be embedded into Folded Hypercube
with dilation 1.
The Multimedia Service Scheduling method applying AMC based on Cross Layer technique for Mobile Communication Systems
Kim, Kyung-Seok ; Kim, Joo-Seok ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1238~1244
Each layer operates independently in the present network structure. However, the importance of designing cross layer, which adapt between different layers, is on the rise, because of adapt to the variable communication environments. In this paper, we investigate the scheduling techniques of the cross layer. we research conventional scheduling methods and propose the multimedia service scheduling method which will be applied in future wireless communication environments. This method considers the diversity of multimedia service and manages the radio resources efficiently Moreover, we apply AMC for flexibility and improve the performance of the scheduling method. The proposed method is verified through the simulation appying variable environments.
A Study on the Establishment of a Production Pipeline Imported 3D Computer Graphics for Clay Characters
Kim, Jung-Ho ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1245~1257
The establishment of a production pipeline imported 30 computer graphics is suggested in this paper to improve the efficiency of existing production pipeline of clay animation. The point is that the process of building clay characters that remains labor intensive among the existing procedures is replaced by the process of creating computer generated characters. In order to create characters out of clay by means of 30 computer graphics, a diffuse map and displacement map are made of an oil-based clay according to the UVW coordination of polygon modeling, which is the same color and kind of clay used to make a clay character. In addition, a panoramic HDRI recording system is developed to record the lighting information of shooting environment for miniature sets, which is imported in 3D computer graphic tools as digital light source. On account of the new production pipeline, a hyper realistic rendering image can be produced, and at the same time it improves the traditional pipeline of stop motion animation that is know-how based procedure of a complete artist by the engineering approach to the automatic process.
A Dynamic Utilization method of FSM for Adaptive NPC Generation
Yang, Jeong-Mo ; Cho, Kyung-Eun ; Um, Ky-Hyun ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1258~1266
Most game players obtain more satisfactions by interacting with human players that have fluxed behavior patterns, than with NPC(Non-Player Character)s that have fixed behavior patterns. Since it is impossible that game players always interact with human players, adaptive NPCs that can variously behave are required. In this paper, we present a method to create adaptive NPCs using a dynamic FSM(Finite State Machine). This method configures a dynamic FSM by using behavior information at behavior database, and repeatedly updates the dynamic FSM so that the dynamic FSM's total efficiency approaches to a given target efficiency. NPC adapts to game players through this process. For an experiment, we have implemented a 2D game with this strategy, and experimented with various target efficiencies. We show that a dynamic FSM's total efficiency approaches to target efficiency by updating a dynamic FSM several times over. It means that the adaptive NPC to be generated, adapts to game players.
Construction of e-Emergency Service System Infrastructure in Busan Metropolitan City
Kim, Hyung-Hoi ; Cho, Hune ; Kim, Hwa-Sun ; Cho, Suck-Ju ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1267~1276
The time taken for an ischemic heart disease patient to have a percutaneous coronary intervention because of acute myocardial infarction after arriving at the hospitals (door-to-balloon time) affects the patient's mortality significantly. To improve the emergency service system that has been previously used in the hospitals, this study focused on reducing door-data time and data-to-decision time among three time stages. The newly established e-emergency service system has set up the database of patients that had an emergency operation for acute myocardial infarction in the emergency service system of the hospital and has issued health cards for the patients that regularly visit the Busan National University Hospital. In addition, it has stored prior operation permits in the form of a certified electronic document. The new electronic system will reduce the complex treatment and operation procedures innovatively. Therefore, it is expected that this will make the life save (or the emergency patients easier and reduce the mortality. Moreover, it will also settle down the hospital staff's and patients' predicaments caused by the complex procedure of the legacy system.
A Study on the Dynamic Reconfiguration Algorithm of Components for Multi-mode SDR Terminal
Kwon, Oh-Jun ; Oh, Sang-Chui ; Park, Nam-Hoon ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1277~1285
In this paper, we first design the block diagram of the components for multi-mode SDR terminal based on SCA technology. It support both WIMAX mode and HSDPA mode. Then from the result of the analysis with a real SDR terminal implementation, we analyze which components of it have to be more lightweight. In addition we derive the general formula for the measure of dynamic reconfiguration time on the reconfiguration of the components. Finally we present a dynamic component-level reconfiguration algorithm with 22 stages based on the result of our analysis without violating the interface and procedure of SCA specification.
Automatic Color Transformation of Characters Between 2D Animation Scenes Using Neural Network
Jung, Hyun-Sun ; Lee, Jae-Sik ; Kim, Jae-Ho ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1286~1295
Colors of 2D animation characters are generally assigned by art directors' subjective color sense. Even same characters should be colored differently according to the mood of animation scenes. In this study, we introduce the model for automatic color transformation of characters by using neural network. It can not only create automatically colors of characters which are good matched with 2D animation scenes but also reproduce art directors' subjective color sense. Specifically, this neural network model is initially made to learn the patterns of color change between basic colors of characters and colors of characters in various scene. Then if you know basic colors of some characters, you can derive colors of characters under other light source environments using the learned neural network. Subjective ratings(which is adopted to verify the proposed model) by color experts on the automatically transformed colors showed that the colors created by the model tended to be evaluated natural.
Extraction of Muscle Areas from Ultrasonographic Images using Information of Fascia
Kim, Kwang-Baek ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1296~1301
Ultrasonography constructs pictures of areas inside the body needs in diagnosis by bouncing high-enorgy sound waves(ultrasound) off internal tissues or organs. In constructing an ultrasonographic image, the weakness of bounding signals induces noises and detailed differences of brightness, so that having a difficulty in detecting and diagnosing with the naked eyes in the analysis of ultrasonogram. Especially, the difficulty is extended when diagnosing muscle areas by using ultrasonographic images in the musculoskeletal test. In this paper, we propose a novel image processing method that computationally extracts a muscle area from an ultrasonographic image to assist in diagnosis. An ultrasonographic image consists of areas corresponding to various tissues and internal organs. The proposed method, based on features of intensity distribution, morphology and size of each area, extracts areas of the fascia, the subcutaneous fat and other internal organs, and then extracts a muscle area enclosed by areas of the fascia. In the extraction of areas of the fascia, a series of image processing methods such as histogram stretching, multiple operation, binarization and area connection by labeling is applied. A muscle area is extracted by using features on relative position and morphology of areas for the fascia and muscle areas. The performance evaluation using real ultrasonographic images and specialists' analysis show that the proposed method is able to extract target areas being approximate to real muscle areas.
Magnifying Block Diagonal Structure for Spectral Clustering
Heo, Gyeong-Yong ; Kim, Kwang-Baek ; Woo, Young-Woon ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1302~1309
Traditional clustering methods, like k-means or fuzzy clustering, are prototype-based methods which are applicable only to convex clusters. On the other hand, spectral clustering tries to find clusters only using local similarity information. Its ability to handle concave clusters has gained the popularity recent years together with support vector machine (SVM) which is a kernel-based classification method. However, as is in SVM, the kernel width plays an important role and has a great impact on the result. Several methods are proposed to decide it automatically, it is still determined based on heuristics. In this paper, we proposed an adaptive method deciding the kernel width based on distance histogram. The proposed method is motivated by the fact that the affinity matrix should be formed into a block diagonal matrix to generate the best result. We use the tradition Euclidean distance together with the random walk distance, which make it possible to form a more apparent block diagonal affinity matrix. Experimental results show that the proposed method generates more clear block structured affinity matrix than the existing one does.
Automated Generation of Composite Web Services based on Functional Semantics
Shin, Dong-Hoon ; Lee, Kyong-Ho ;
Journal of Korea Multimedia Society, volume 11, issue 9, 2008, Pages 1310~1323
Recently, many studies on automated generation of composite Web services have been done. Most of these works compose Web services by chaining their inputs and outputs, but do not consider the functional semantics. Therefore, they may construct unsatisfied composite services against users' intention. Futhermore, they have high time-complexity since every possible combinations of available services should be considered. To resolve these problems, this paper proposes a sophisticated composition method that explicitly specifies and uses the functional semantics of Web services. Specifically, A graph model is constructed to represent the functional semantics of Web services as well as the dependency among inputs and outputs. On the graph, we search core services which provide the requested function ality and additional services which transform between I/O types of the user request and the core services. Then, composite services are built from combinations of the discovered services. The proposed method improves the semantic correctness of composite services by the functional semantics of Web services, and reduces the time complexity by combinations of functionally related services.