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REFERENCE LINKING PLATFORM OF KOREA S&T JOURNALS
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Journal of the Korea Society for Simulation
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The Korea Society for Simulation
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Volume & Issues
Volume 10, Issue 4 - Dec 2001
Volume 10, Issue 3 - Sep 2001
Volume 10, Issue 2 - Jun 2001
Volume 10, Issue 1 - Mar 2001
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Hybrid Systems Modeling and Simulation - PartI: Modeling and Simulation Methodology
Journal of the Korea Society for Simulation, volume 10, issue 3, 2001, Pages 1~14
A hybrid system is defined as a mixture of continuous systems and discrete event systems. This paper first proposes a framework for hybrid systems modeling, called Hybrid Discrete Event System Specification (HDEVS) formalism. It then presents a method for simulators interoperation in which a continuous system simulator and a discrete event simulator are executed together in a cooperative manner. The formalism can specify a hybrid system in a way that a continuos system and a discrete event system are separately modeled by their own specification formalisms with a support of well-defined interface. We call such interface an A/E converter for analog-to- event conversion and an E/A converter for event-to-analog conversion. Simulators interoperation is based on the concept of pre-simulation in which simulation time for a continuous simulator is advanced in accordance with a discrete event simulator.
Hybrid Systems Modeling and Simulation - Part II: Interoperable Simulation Environment
Journal of the Korea Society for Simulation, volume 10, issue 3, 2001, Pages 15~30
Hybrid simulation may employ different types of simulation based on which models in different system types are developed. The simulation requires simulation time synchronization and data exchange between such simulators, which is called simulators interoperation. This paper develops such interoperable simulation environments for modeling and simulation of hybrid systems whose components consist of continuous and discrete event systems. The environments, one for centerized and the other for distribute, support interoperation between a discrete event simulator of DEVSim++ and a continuous simulator of MATLAB. The centerized environment, HDEVSim++, is developed by extending the sxisting DEVSim++ environment; the distributed environment, HDEVSimHLA, is developed using the HLA/RTl library. Verification of both environments is made and performance comparison between the two using a simple example is presented. .
Estimation Using Monte Carlo Methods in Nonlinear Random Coefficient Models
Journal of the Korea Society for Simulation, volume 10, issue 3, 2001, Pages 31~46
Repeated measurements on units under different conditions are common in biological and biomedical studies. In a number of growth and pharmacokinetic studies, the relationship between the response and the covariates is assumed to be nonlinear in some unknown parameters and the form remains the same for all units. Nonlinear random coefficient models are used to analyze such repeated measurement data. Extended least squares methods are proposed in the literature for estimating the parameters of the model. However, neither objective function has closed form expression in practice. This paper proposes Monte Carlo methods to estimate the objective functions and the corresponding estimators. A simulation study that compare various methods is included.
Evaluation of Freeway Congestion Management Using Mesoscopic Traffic Simulator
Journal of the Korea Society for Simulation, volume 10, issue 3, 2001, Pages 47~58
Evaluation of Freeway Congestion Management Using Mesoscopic Traffic Simulator A mesoscopic simulation study to measure the effects of trip generation caused by rampant expansion of residential area around the Kyungbu corridor has been conducted. Some alternatives, which seem to be judgememtally plausible and technically feasible to mitigate such congestion, have been carefully examined and evaluated by the simulation model called INTEGRATION. Alternatives are mostly network improvements. Banpo IC dedicated ramp construction (A1), Seocho IC TSM based weaving elimination (A2), dedicated local and express separation over Seocho-Yangjae segment (A3), Heonleung IC (A4) and Daewang If installations (A5), Pangyo IC improvement (A6), Baikhyun IC (A7) and Dongbaek IC installations (A8) along with Shingal-Pangyo segment capacity addition (A9). The most capital intensive ones are A9, A5, and A4 in that order. A1, A6, A7, and A8 are short in distance but they are also capital intensive and need some construction periods. The least capital driven alternatives are h2 and A3, the h2 is easier to do, but A3 needs traffic diversion scheme during construction. The A1, A7, and A8 have been identified cost effective in terms of speed increase and travel time saving. Along with these results, some limitations and future research agenda regarding simulation have also been presented.
Design of Format Converter for Pixel-Parallel Image Processing
Journal of the Korea Society for Simulation, volume 10, issue 3, 2001, Pages 59~70
Typical low-level image processing tasks require thousands of operations per pixel for each input image. Traditional general-purpose computers are not capable of performing such tasks in real time. Yet important features of traditional computers are not exploited by low-level image processing tasks. Since storage requirements are limited to a small number of low-precision integer values per pixel, large hierarchical memory systems are not necessary. The mismatch between the demands of low-level image processing tasks and the characteristics of conventional computers motivates investigation of alternative architectures. The structure of the tasks suggests employing an array of processing elements, one per pixel, sharing instructions issued by a single controller. In this paper we implemented various image processing filtering using the format converter. Also, we realized from conventional gray image process to color image process. This design method is based on realized the large processor-per-pixel array by integrated circuit technology This format converter design has control path implementation efficiently, and can be utilize the high technology without complicated controller hardware.
Storage Capacity Estimation for Automated Storage/Retrieval Systems Considering Material Handling Delay
Journal of the Korea Society for Simulation, volume 10, issue 3, 2001, Pages 71~82
Considering material handling delay which occurs between storage and processing stations, we propose an algorithm to estimate the required storage capacity, i.e., number of aisles and number of openings in vertical and horizontal directions in each aisle, of an automated storage/retrieval(AS/R) system. Due to the random nature of storage and retrieval requests, proportion of single and dual commands is not known in advance. Two design criteria, maximum permissible overflow probability and maximum allowable storage/retrieval(S/R) machine utilization, are used to compute the storage capacity. Most of studies assume that storage capacity of AS/R systems is given, although it is a very important decision variable in the design phase. Therefore, the proposed model can be effectively used in the design phase of new AS/R systems.
An Algorithm for Determining Consumable Spare Parts Requirement under Avialability Constraint
Journal of the Korea Society for Simulation, volume 10, issue 3, 2001, Pages 83~94
In this paper, the consumable spare parts requirement determination problem of newly procured equipment systems is considered. The problem is formulated as the cost minimization problem with operational availability constraint. Assuming part failure rate is constant during operational period, an analytical method is developed to obtain spare part requirements. Since this solution tends to overestimate the requirements, a fast search simulation procedure is introduced to adjust it to the realistic solution. The analytical solution procedure and the simulation procedure are performed recursively until a near optimal solution is achieved. The experimental results show that the near optimal solution is approached in a fairly short amount of time.
Real-Time Terrain Rendering using Quadtree Wavelet Transform
Journal of the Korea Society for Simulation, volume 10, issue 3, 2001, Pages 95~103
Rendering of 3D terrain data in real-time is difficult because of its large scale. So, it is necessary to use level-of-detail(LOD) that uses fewer data, but makes almost similar image to the original. We present an algorithm for real-time LOD generation and rendering of 3D terrain data. The algorithm applies wavelet transform to the terrain data, and then generates quadtree based view-dependent LOD using wavelet coefficients that are the output of wavelet transform. It also uses frame-to-frame coherence and view culling for high frame rates.