• Title, Summary, Keyword: 감정기반 행동제어

Search Result 4, Processing Time 0.029 seconds

Dynamic Crowd Simulation by Emotion-based Behavioral Control of Individuals (개체의 감정기반 행동제어를 통한 동적 군중 시뮬레이션)

  • Ahn, Eun-Young;Kim, Jae-Won;Han, Sang-Hoon;Moon, Chan-Il
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.11
    • /
    • pp.1-9
    • /
    • 2009
  • In virtual environments, such as computer game and animation, we need to enhance naturalness of crowd simulation. So, we propose a method to generate dynamically moving crowd patterns by applying emotional factors to the individual characters of a crowd in the determination of their behavior. The proposed method mimics human behavior and controls each character in a group to decide its own path according to its individual status. And it is able to generate various moving patterns as a result of letting the individuals go to another group depending upon their conditions. In this paper, some temperament and feeling factors are defined and determination rules for calculating the emotional status are also proposed. Moreover we use a fuzzy theory for accurate representation of the ambiguous expressions such as feeling bad, feeling good and so on. Our experiments show that the suggested method can simulate virtual crowd in more natural and diverse ways.

The Emotion Inference Model Bassed using Neural Network (신경망을 이용한 감정추론 모델)

  • 김상헌;정재영;이원호;이형우;노태정
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • /
    • pp.309-312
    • /
    • 2004
  • 본 논문에서는 인간과 로봇의 상호작용을 위해 감정에 기반한 감정 처리 모델을 설계하였다. 감정 재현 기술은 사용자에게 친근감을 주기 위해 로봇 시스템이 제스처, 표정을 통하여 사람이나 동물의 감성과 동작을 표현하는 분야이다. 로봇이 감정을 표현하는 문제에는 많은 심리학적, 해부학적, 공학적 문제가 관련된다. 여러가지 애매모호한 상황임에 불구하고 심리학자인 Ekman과 Friesen에 의해 사람의 여섯 가지 기본 표정이 놀람, 공포, 혐오, 행복감, 두려움, 슬픔은 문화에 영향을 받지 않고 공통적으로 인식되는 보편성을 가지고 있는 것으로 연구됐다. 사람의 행동에 대한 로봇의 반응이 학습되어 감정모델이 결정되고, 그 결과가 행동결정에 영향을 주어 로봇의 행동에 반영되도록 하였다. 본 논문에서는 인간과 로봇과의 상호작용을 통해 정보를 축적하고 인간의 반응에 적응해나 갈 수 있는 감정 처리 모델을 제안한다.

  • PDF

A study on Health healing method for incite to the brain of the part of the visual nerve and auditory (3D 영상 기반에서 시각 및 청각 뇌 자극을 이용한 가상현실 건강치유기법에 관한 연구)

  • Jeong, Yang-Kwon
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.3 no.4
    • /
    • pp.233-239
    • /
    • 2008
  • This study is study regarding system implementation that a ruler maximizing an autoimmunity effect supported it as I stimulate I am visual hearing so that treatment ability is possible. As I am known in a lot of conspiracy mental problems by being disproportionate for a direct reason to be connected to an action, the brain whom emotional, govern spirits through fragrance to stimulate sense of smell so that, specially, an ARoMa treatment is effective. I will inquire into changes and an influence around alpha of the rear wave object before watching this system.

  • PDF

Emotional Behavior Decision Model Based on Linear Dynamic System for Intelligent Service Robots (지능형 서비스 로봇을 위한 선형 동적 시스템 기반의 감정 기반 행동 결정 모델)

  • Ahn, Ho-Seok;Choi, Jin-Young
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.13 no.8
    • /
    • pp.760-768
    • /
    • 2007
  • This paper introduces an emotional behavior decision model based on linear system for intelligent service robots. An emotional model should make different behavior decisions according to the purpose of the robots. We propose an emotional behavior decision model which can change the character of intelligent service robots and make different behavior decisions although the situation and environment remain the same. We defined each emotional element such as reactive dynamics, internal dynamics, emotional dynamics, and behavior dynamics by state dynamic equations. The proposed system model is a linear dynamic system. If you want to add one external stimulus or behavior, you need to add just one dimensional vector to the matrix of external stimulus or behavior dynamics. The case of removing is same. The change of reactive dynamics, internal dynamics, emotional dynamics, and behavior dynamics also follows the same procedure. We implemented a cyber robot and an emotional head robot using 3D character for verifying the performance of the proposed emotional behavior decision model.