• Title, Summary, Keyword: 융복합

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Effect of Gamma Irradiation and Its Convergent Treatments on Lily Leaf Blight Pathogen, Botrytis elliptica, and the Disease Development (감마선 및 화학 대체제 융복합 처리가 백합 잎마름병균 및 잎 절편 감염에 미치는 영향)

  • Kim, Ji-Hoon;Yun, Sung-Chul
    • Research in Plant Disease
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    • v.20 no.2
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    • pp.71-78
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    • 2014
  • Gamma irradiation and its convergence with nano-silver particles and sodium dichloroisocyanurate (NaDCC) were investigated to inhibit germination and mycelial growth of Botrytis elliptica, the pathogen of lily leaf blight. In addition, the same treatments were studied on the process of disease development with detached leaf of lily cv. Siberia. Spray inoculation, which is closer to natural infection than wound inoculation, can be a way to investigate infection ability of the treated pathogen. The irradiating dose required to reduce the population by 90%, $D_{10}$, was 526 Gy irradiating with 0-2000 Gy gamma ray on the conidial suspension as well as the growing mycelia. Even at 2000 Gy, the mycelium was not killed but just delayed its growth at 1-2 days behind. Convergent treatment with 40 mg/l of NaDCC just before 200 Gy gamma irradiation was the best way to decrease the conidial germination about 1/1000 times. The control values of gamma irradiation were 23% and 19.5% at wound inoculation and spray inoculation, respectively. On wound-inoculation, the control value of NaDCC only was 89%, and that of NaDCC convergent with 200 Gy gamma irradiation was 32%. On sprayinoculation, the highest control value was NaDCC at 50%, and that of NaDCC convergent with gamma irradiation was 24%.

특집 : IT 융복합의료기기 기술 - 가상현실 기반 지능형 스포메디(Spo-medi) 융복합 기술

  • Jeong, Gyeong-Yeol;Im, Byeong-Ju;Park, Chang-Dae
    • 기계와재료
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    • v.23 no.1
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    • pp.6-13
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    • 2011
  • 우리나라는 2000년에 고령화 사회에 공식적으로 진입하였으며 고령화는 더욱 가속화될 전망이다. 노인의 경우 신체적, 인지 및 심리적, 사회적 기능이 저하되어 올바른 사회활동을 하기가 어려울 뿐만 아니라 특성상 새로운 활동을 기피하고 쉽게 지루해 하며 소극적인 성격으로 인해 운동참여 유도가 어렵다. 노인의 건강 증진을 위해 운동 실천률을 높이는 것이 필요하며 쉽게 접근할 수 있고 상해의 위험성이 적은 환경이 제공되어야 한다. 가상현실을 기반으로 한 스포메디 융복합 기술은 스포츠를 가상현실로 구현하여 의료적 효과를 극대화 할 수 있는 기술로써 사용자의 흥미를 유발하고 운동 및 치료의 효과를 동시에 가능하게 하는 기술이다. 본 논문에서는 노인의 특징을 분석하여 가상현실 스포메디 융복합 기술이 갖춰야할 특성에 대해 제시하고, 관련 개발 기술의 연구 및 개발 동향과 스포메디 관련 시장 동향 및 정부 정책 방향에 대해서 분석하였다.

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An Exploratory Study on the Experience of Service Convergence in the Social Welfare Field (사회복지 현장의 서비스 융복합 경험에 대한 탐색적 연구)

  • Shin, Hee-Jung
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.319-327
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    • 2018
  • The purpose of this study is to find out how to develop the related competency by exploring the service convergence experience of social workers in the social welfare field. For this purpose, social workers were organized into focus groups to reflect various fields and experiences of the social welfare, and the focus group interview method was implemented. The results of this study are as follows: First, research participants who are social workers of the field recognized positive effects and experiential limitations in the experience of providing convergent services through collaboration with various professionals. Second, research participants experienced the necessity of convergence services, while being asked for various roles in the extended area. Finally, research participants propose a plan to develop competencies required in social welfare environment where a convergent approach is required. Based on the results of this study, it was prepared that basic data for the development of practical competency in the social welfare field.

The Effects of Convergence Design Thinking on Preliminary Health Administrators' Social Problem Solving Competency: Intrapreneurship Integrated Curriculum (융복합 디자인씽킹 교육이 예비보건행정가의 사회적 문제해결능력에 미치는 영향: 사내기업가정신 통합교과 교육방안)

  • Yoo, Jin-Yeong
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.271-283
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    • 2017
  • The purpose of the study is to verify the effectiveness the preliminary Health Administrators' Social Problem Solving Competency(SPSC) through the application of the learner-centered program Convergence Design Thinking(CDT) conducted by undergraduate school of Intrapreneurship the integrated curriculum, and evaluation of SPSC improvement effect. A pre-post-questionnaire survey was carried out that started March to June 2016 among the forty-five second-year college students from the Health Administration Department who participated in the CDT during the 15 weeks training. The main results are as follows. CDT were positive influenced on the improvement of Negative problem orientation, Impulsive careless style(ICS) and Avoidance coping style of the preliminary Health Administrators' SPSC. Especially, female college student or the absence of working experience, it was effective on the improvement of ICS of the participants. This CDT program identified having positive effects on their participation, SPSC. To further improve SPSC, The development of integrated curriculum and application of creative teaching method like this CDT is highly recommended.

Convergence Study about Awareness toward communication, Communication ability and Self-efficacy : Centered on the 'S' University college students (의사소통 인식과 의사소통능력 및 자기효능감에 대한 융합연구 -S대학 융복합 수강생을 중심으로-)

  • Choi, Moon-Sil
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.79-87
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    • 2017
  • The purpose of the convergence study is to confirm the relevance between communication awareness and communication ability and communication self-efficacy. The subjects were 128 college students studying convergence education. They answered to a self-report questionnaire during March 13 to 24, 2017. The instrument for Awareness toward communication, Communication ability, Communication self-efficacy was done by Likert 5 point scale. Data was analyzed by technical statistics, t-test, one way ANOVA, Pearson's correlation coefficient and post-hoc Scheffe test using SPSS/Win 21.0 program. As a result, awareness toward communication level $3.50{\pm}.41$ point, communication ability $3.32{\pm}.38$ point and communication self-efficacy $3.00{\pm}.40$ among. Communication Awareness was positively correlated with communication ability level and communication self-efficacy. If there is an intervention program that improve the level of communication self-efficacy, it is expected to enhance the communication ability.

An Analysis on Difference of Convergence e-Business Valuation Factors (융복합 e-비즈니스 평가요인의 차이에 관한 분석)

  • Song, Hyung-Cheol
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.135-141
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    • 2016
  • This paper was conducted to verify the relationship of understanding of learning, service quality, efficiency of convergence e-business valuation. For this paper, it surveyed 179 students and the data were collected Nov. 2~30, 2015. This research analyzed all the samples through ANOVA, t-test utilized by SPSS 22.0 The results as follow. First, understanding of learning, service quality, efficiency had statistically significant difference according to gender. Second, understanding of learning, service quality, efficiency showed statistically significant difference according to grade. The results of this study reveal the fact that the general characteristics like gender and grade made difference to the understanding of learning, service quality, efficiency. Furthermore, this paper may need to include various variables of understanding of learning, service quality, efficiency and suggest research about several university.

A Study on Convergence Step Sequence through Virtual Reality (가상현실을 통한 융복합 스텝시켄서(Step Squencer) 연구)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.487-493
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    • 2018
  • In recent years, various virtual reality contents have been explosively developed, and the 'chance operation' in previous studies was mentioned. This study tries to implement the Step Sequencer in the virtual reality. Through the theoretical background analysis and case studies of virtual reality, three major experiential values such as Value of Overcoming Constraints, Value of Strengthening Experience, and Value of Creating New Experience were induced. A convergencestep sequencer with the presence and immersion elements was developed and presented so that the music contents divided into 4 areas can be understood easily controlled more conveniently while keeping the identity of the step sequencer. It is expected that various convergence VR contentscan be developed in the future studies.