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Effective Optimization by Comparison with Game Loading Time for File Format of Textures - Based on Virtools Engine - (텍스처의 파일 저장형식에 따른 게임 로딩 시간 비교를 통한 효과적인 최적화 기법에 관한 연구 - Virtools 엔진을 기반으로 -)

  • Chae, Heon-Joo;Ryu, Seuc-Ho
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.72-77
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    • 2007
  • A game starting, the process of running has some loading steps. In general, textures use corresponding images saved externally and the file format of images affects the loading time of game. We propose some ideas for the texture using method by comparison with loading time according to some file formats.