• Title, Summary, Keyword: 코믹

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거대한 세계 포장산업 흐름의 맥 찾기 - PACK EXPO '94 참관좌담회

  • 한국포장협회
    • The monthly packaging world
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    • pp.44-49
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    • 1994
  • 지난 11월 13일부터 17일까지 미국 일리노이주 시카고에 있는 맥코믹 전시센터에서 PACK EXPO '94가 열렸다. 흔히 '시카고팩'으로 불리우는 이 전시회는 독일의 뒤셀도르프에서 열리는 '인터팩', 일본에서 개최되는 '도쿄팩'과 더불어 세계 3대 포장박람회로 손꼽히고 있다. 사단법인 한국포장협회는 이번에 처음으로 해외전시 참관단을 모집, 모두 44명이 참여한 가운데 11월 13일부터 20일까지 7박8일 일정으로 참관여행을 다녀왔다. PACK EXP

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Research on Simplification and Harpening of Production Programs for Quality Enhancement of Webtoons (웹툰의 질적 향상을 위한 제작 프로그램 단순화와 첨예화 연구)

  • Gil, Moon-Sup
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.389-395
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    • 2016
  • Korean cartoons, seeking an exit from economic distress, naturally entered the era of webtoons as the Internet arose in early 2,000s. Webtoons, a new concept of cartoon, are drawn mostly by oneself, whereas cartoons before were drawn with the help of many apprentices. This research demonstrates that webtoon artists are required to use many programs and fully understand the Internet environment in order to draw webtoons. This tough conditions pose many problems for an artist who should draw well and quickly under the circumstances. We are now at a stage where a simple webtoon program is needed and will go over alternatives. I have researched characteristics, advantages and disadvantages of webtoon's core programs such as Photoshop, Comicstudio, Cytool, and Clipstudio, and what would be the optimal functions for webtoons. I offer new programs that are optimized for story cartoons that can be utilized with webtoons.

Components and Biological Activity of Aqueous Extract Isolated from Winged Stem of Euonymus alatus (화살나무 물 추출물의 구성성분과 생리활성)

  • Oh, Bong-Yun;Hwang, Soo-Kyung;Cheong, Mi-Young;Sin, Hong-Sig;Park, Bock-Hee;Lee, Jeong-Ho;Kim, Soo-Hyun
    • Korean Journal of Food Science and Technology
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    • v.37 no.6
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    • pp.898-904
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    • 2005
  • Although Euonymus alatus (EA) has been used as traditional medicine for cancer treatment, exact substances involved in curing of the disease are not yet known. Free radical scavenging and reactive oxygen species (ROS) removal activities of aqueous extract components isolated from winged stem of EA in animal cell line were investigated. Aqueous extract of EA (AEEA) was fractionated by ultrafiltration. All fractions mainly consisted of polysaccharide (44.8%), protein (2.1%), small amounts of phenol compounds and organic acids. Antioxidant activity of AEEA increased depending on concentration fractions, as determined by 1,1-diphenyl-2-picrylhydrazyl method. ROS removal activity was visualized in Chinese hamster ovary cell line using laser scanning confocal microscope, and AEEA activity increased in order of F IV>F III>F I>F II. These results suggest AETA has bioactive carbohydrates with potentials as functional foods and antioxidants.

A 3D facial Emotion Editor Using a 2D Comic Model (2D 코믹 모델을 이용한 3D 얼굴 표정 에디터)

  • 이용후;김상운;청목유직
    • Proceedings of the IEEK Conference
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    • pp.226-229
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    • 2000
  • A 2D comic model, a comic-style line drawing model having only eyebrows, eyes, nose and mouth, is much easier to generate facial expressions with small number of points than that of 3D model. In this paper we propose a 3D emotional editor using a 2D comic model, where emotional expressions are represented by using action units(AU) of FACS. Experiments show a possibility that the proposed method could be used efficiently for intelligent sign-language communications between avatars of different languages in the Internet cyberspace.

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Comic Emotional Expression for Effective Sign-Language Communications (효율적인 수화 통신을 위한 코믹한 감정 표현)

  • ;;Shin Tanahashi;Yoshinao Aoki
    • Proceedings of the IEEK Conference
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    • pp.651-654
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    • 1999
  • In this paper we propose an emotional expression method using a comic model and special marks for effective sign-language communications. Until now we have investigated to produce more realistic facial and emotional expression. When representing only emotional expression, however, a comic expression could be better than the real picture of a face. The comic face is a comic-style expression model in which almost components except the necessary parts like eyebrows, eyes, nose and mouth are discarded. In the comic model, we can use some special marks for the purpose of emphasizing various emotions. We represent emotional expression using Action Units(AU) of Facial Action Coding System(FACS) and define Special Unit(SU) for emphasizing the emotions. Experimental results show a possibility that the proposed method could be used efficiently for sign-language image communications.

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A Comic Emotional Expression for 3D Facial Model (3D 얼굴 모델의 코믹한 감정 표현)

  • ;;Shin Tanahashi;Yoshinao Aoki
    • Proceedings of the IEEK Conference
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    • pp.536-539
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    • 1999
  • In this paper we propose a 3D emotional expression method using a comic model for effective sign-language communications. Until now we have investigated to produce more realistic facial and emotional expression. When representing only emotional expression, however, a comic expression could be better than the real picture of a face. The comic face is a comic-style expression model in which almost components except the necessary parts like eyebrows, eyes, nose and mouth are discarded. We represent emotional expression using Action Units(AU) of Facial Action Coding System(FACS). Experimental results show a possibility that the proposed method could be used efficiently for sign-language image communications.

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A Generation Method of Comic Facial Expressions for Intelligent Avatar Communications (지적 아바타 통신을 위한 코믹한 얼굴 표정의 생성법)

  • ;;Yoshinao Aoki
    • Proceedings of the IEEK Conference
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    • pp.227-230
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    • 2000
  • The sign-language can be used as an auxiliary communication means between avatars of different languages in cyberspace. At that time, an intelligent communication method can also be utilized to achieve real-time communication, where intelligently coded data (joint angles for arm gestures and action units for facial emotions) are transmitted instead of real pictures. In this paper, a method of generating the facial gesture CG animation on different avatar models is provided. At first, to edit emotional expressions efficiently, a comic-style facial model having only eyebrows, eyes, nose, and mouth is employed. Then generation of facial emotion animation with the parameters is also investigated. Experimental results show a possibility that the method could be used for the intelligent avatar communications between Korean and Japanese.

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Game review- 온라인에서 즐기는 3D 액션 대전게임 '겟앰프드'

  • Sin, Jong-Hun
    • Digital Contents
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    • no.5
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    • pp.110-112
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    • 2004
  • 갯앰프드는 흔히 일컫어지는 캐주얼 게임으로 2.5등신의 귀여운 3D캐릭터들이 허둥지둥 액션을 펼치는 네트워크 대전게임이다. 얼핏보면 그저 머리 큰 캐릭터들이 우왕좌왕 좌충우돌로 뛰어 다니며 서로 치고 박는 단순한 액션게임으로 볼수 있으나 게임 내에 들어 있는 코믹한 요소들과 게임 안의 게임들이 얽혀 있어 다양한 재미를 제공한다. 최대 8명까지 참가 가능한 이 게임은 쉬운 조작법으로 누구나 쉽게 즐길 수 있고 격투가, 스파이, 초인 등 8가지 캐릭터 가운데 하나를 선택해 유저개성에 맞게 캐릭터의 얼굴, 헤어스타일, 체형 등을 자유롭게 만들 수도 있다. 유저가 만들 캐릭터로 겟앰프드 대전에 참가하는 것 또한 다른 게임에서는 볼수 없었던 재미로 게임 중 깃발 뺏기, 농구, 축구, 풍선터뜨리기 게임등 토너먼트 게임도 즐길수 있어며, 다양한 무기 아이템등을 활용해 대전하면 게임을 더욱 박진감 있게 즐길 수 있다.

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Characteristics of research The Transmedia Storytelling in the Disney Marvel (디즈니 마블의 트랜스미디어 스토리텔링 특성 연구)

  • Kim, hui;Park, Sung-ho
    • Cartoon and Animation Studies
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    • pp.159-179
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    • 2018
  • As digital media evolves, image changes have evolved from 2D to 3D. At the end of the 1930s when the US overcame the economic crisis and met the Second World War, people needed a hero to escape reality. In DC (Detective Comics), superhero comics started to become popular by making superhero series mainly with Super Man and Bat Man. Timely Comics, founded by Martin Goodman in 1939, also published Marvel Comics, the first comic strip in epochal comics on October 1 of the same year. From this point on, Marble has developed mainly in the cartoon industry. However, in the development of the times and the change of media, Marble boldly grasps the influence of Hollywood movies from the comic centered development system, and moves from the cartoon market to the movie market. Especially, the trans-media storytelling strategy was well reflected in the movie "Avengers" series, which Marvel produced after the merger with Disney. In this paper, When Marble Comics compares with the time when the comic book industry developed before the merger and the time when the movie industry was focused after the merger with Disney What kind of change and development, and The purpose of this study is to investigate the causes of these changes.

A Comic Facial Expression Method for Intelligent Avatar Communications in the Internet Cyberspace (인터넷 가상공간에서 지적 아바타 통신을 위한 코믹한 얼굴 표정의 생성법)

  • 이용후;김상운;청목유직
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.1
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    • pp.59-73
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    • 2003
  • As a means of overcoming the linguistic barrier between different languages in the Internet, a new sign-language communication system with CG animation techniques has been developed and proposed. In the system, the joint angles of the arms and the hands corresponding to the gesture as a non-verbal communication tool have been considered. The emotional expression, however, could as play also an important role in communicating each other. Especially, a comic expression is more efficient than real facial expression, and the movements of the cheeks and the jaws are more important AU's than those of the eyebrow, eye, mouth etc. Therefore, in this paper, we designed a 3D emotion editor using 2D model, and we extract AU's (called as PAU, here) which play a principal function in expressing emotions. We also proposed a method of generating the universal emotional expression with Avatar models which have different vertex structures. Here, we employed a method of dynamically adjusting the AU movements according to emotional intensities. The proposed system is implemented with Visual C++ and Open Inventor on windows platforms. Experimental results show a possibility that the system could be used as a non-verbal communication means to overcome the linguistic barrier.