• Title, Summary, Keyword: Character

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A Negative Effect of Animation Character in Mass Culture of Korea (한국의 대중문화에 Animation Character가 미치는 부정적인 영향)

  • 김홍산;신정숙
    • Archives of design research
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    • v.14 no.2
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    • pp.147-154
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    • 2001
  • The Animation Character is high value-added industry in an aspect of economic value. Because Animation Character creates various synergic effects. First and most importantly, the value of animation character is role of communicator in mass culture. The diverse personality and behavior of Animation character affects masses's a way of thinking and act. But the personality and behavior of Animation character express an extreme inclination, for the most part. And presentation of role's model that is necessary for maintenance and continuance of mass society is Auctioning wrongfully.

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Character Recognition using Regional Structure

  • Yoo, Suk Won
    • International Journal of Advanced Culture Technology
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    • v.7 no.1
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    • pp.64-69
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    • 2019
  • With the advent of the fourth industry, the need for office automation with automatic character recognition capabilities is increasing day by day. Therefore, in this paper, we study a character recognition algorithm that effectively recognizes a new experimental data character by using learning data characters. The proposed algorithm computes the degree of similarity that the structural regions of learning data characters match the corresponding regions of the experimental data character. It has been confirmed that satisfactory results can be obtained by selecting the learning data character with the highest degree of similarity in the matching process as the final recognition result for a given experimental data character.

Development of the Character Constancy Concept: Self and Others (아동의 항상성개념 발달에 관한 연구 - 자신 및 타인의 개인특성을 중심으로 -)

  • Kim, Chang Ha
    • Korean Journal of Child Studies
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    • v.8 no.1
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    • pp.15-29
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    • 1987
  • The purpose of the present research was to investigate (I) the acquisition of character constancy of self and others as a function of age; (2) the pattern of acquisition of character constancy, and (3) the relationships between character constancy and conservation of number and mass. The subjects of this study were 160 children, 20 boys and 20 girls at each grade level, kindergarter through grade 3. The Character Constancy Tasks devised bi Rotenberg (1982) and conservation task of number and mass were administered to each child. Chi square, Guttman Scale analysis and Pearson's Correlation were used for the statistical analysis of data. The findings showed that there was increase with age in character constancy of others and of sell in that there was increase with age in children's belief that the characteristics of another person are stable across time and consistent despite changes in a person's appearance. Character constancy of others and of self were acquired in the developmental stages of identity, stability, and consistency. Character constancy of others and self correlated with the conservation of number and mass.

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Character Segmentation and Recognition Algorithm for Steel Manufacturing Process Automation (슬라브 제품 정보 인식을 위한 문자 분리 및 문자 인식 알고리즘 개발)

  • Choi, Sung-Hoo;Yun, Jong-Pil;Park, Young-Su;Park, Jee-Hoon;Koo, Keun-Hwi;Kim, Sang-Woo
    • Proceedings of the KIEE Conference
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    • pp.389-391
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    • 2007
  • This paper describes about the printed character segmentation and recognition system for slabs in steel manufacturing process. To increase the recognition rate, it is important to improve success rate of character segmentation. Since Slabs front area surface are not uniform and surface temperature is very high, marked characters not only undergo damages but also have much noise. On the other hand, since almost marked characters are very thick and the space between characters is only about 10 $^{\sim}$ 15 mm, there are many touching characters. Therefore appropriate character image preprocessing and segmentation algorithm is needed. In this paper we propose a multi-local thresholding method for damaged character restoration, a modified touching character segmentation, algorithm for marked characters. Finally a effective Multi-Class SVM is used to recognize segmented characters.

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A study of MeSH Compatibility between Korea and Chinese (한국과 중국의 MeSH 호환성 연구)

  • Kwon, Young-Kyu;Lee, Byung-Wook
    • 대한한의정보학회지
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    • v.11 no.2
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    • pp.65-82
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    • 2005
  • The findings from this study are summarized as follows: 1. Hangul 2004 has 16,023 Chinese Character codes. Among them, 15,231 Chinese Character codes are searched by DB, the others are unsearchable codes. 2. Among 15,231 Chinese Character codes of Hangul 2004, 2,471 Chinese Character codes are converted into 2,232 Simplified Chinese Character codes by Traditional and Simplified Chinese Character Converting program in Hangul 2004. 3. The 5th edition TCM-MeSH has 6,385 thesauruses and 2,142 kinds of Chinese Characters. 4. If we use Simplified Chinese Character of Hangul 2004 to search for TCM-MeSH, we will find 94.3% of TCM-MeSH. But If we use Traditional Chinese Character of Hangul 2004 to search for TCM-MeSH, we will find only 34.2% of TCM-MeSH.

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Implementing Character Education in the Family and Consumer Sciences Education Curriculum

  • Kwon, Yoo-Jin
    • International Journal of Human Ecology
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    • v.9 no.1
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    • pp.63-69
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    • 2008
  • Character education is an opportunity for students to develop character through teaching values in schools. In the past, students have been taught values at home but contemporary society has strongly encouraged the public schools to provide time for children to learn values because society is facing a crisis of human values that affects the behavior of individuals. According to research findings, the primary benefit of character education is to develop the intellectual, personal, and social aspects of students. However, there are some problems concerning how to teach values and how to evaluate student outcomes in public schools. This article explores the current character education in the U. S. through a review of the literature in order to reach a better understanding of how character education might be included in the Family and Consumer Sciences Education curriculum.

Factors Influencing Educational Needs Assessment for Character Education (대학생들의 인성교육 요구 영향요인)

  • Lim, Kwang-Myeong;Park, Duk-Byeong;Lee, Shin-Young
    • Journal of Agricultural Extension & Community Development
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    • v.23 no.4
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    • pp.375-385
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    • 2016
  • Since the discussion on solving some problems in modern socity began in the late 1990s, the interest in students' character education has increased. This study aims to identify the factors influencing educational needs assessment for character education in Korea. A self-administered survey was obtained from 318 students in a university. Three factors extracted from factor analysis were individual, interpersonal, social character factor. Results showed that the determinants influencing character educations are academic achievement and volunteer activities for individuals character, academic achievement and school activities in campus for interpersonal and social character educational factor. The findings should be of interest to practitioners to develop education programs for students.

Character Region Detection Using Structural Features of Hangul Vowel (한글 모음의 구조적 특징을 이용한 문자영역 검출 기법)

  • Park, Jong-Cheon;Lee, Keun-Wang;Park, Hyoung-Keun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.2
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    • pp.872-877
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    • 2012
  • We proposes the method to detect the Hangul character region from natural image using topological structural feature of Hangul grapheme. First, we transform a natural image to a gray-scale image. Second, feature extraction performed with edge and connected component based method, Edge-based method use a Canny-edge detector and connected component based method applied the local range filtering. Next, if features are not corresponding to the heuristic rule of Hangul character, extracted features filtered out and select candidates of character region. Next, candidates of Hangul character region are merged into one Hangul character using Hangul character merging algorithm. Finally, we detect the final character region by Hangul character class decision algorithm. Experimental result, proposed method could detect a character region effectively in images that contains a complex background and various environments. As a result of the performance evaluation, A proposed method showed advanced results about detection of Hangul character region from mobile image.

Character Region Detection Using Structural Features of Hangul & English Characters in Natural Image (자연영상에서 한글 및 영문자의 구조적 특징을 이용한 문자영역 검출)

  • Oh, Myoung-Kwan;Park, Jong-Cheon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.3
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    • pp.1718-1723
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    • 2014
  • We proposes the method to detect the Hangul and English character region from natural image using structural feature of Hangul and English Characters. First, we extract edge features from natural image, Next, if features are not corresponding to the heuristic rule of character features, extracted features filtered out and select candidates of character region. Next, candidates of Hangul character region are merged into one Hangul character using Hangul character merging algorithm. Finally, we detect the final character region by Hangul character class decision algorithm. English character region detected by edge features of English characters. Experimental result, proposed method could detect a character region effectively in images that contains a complex background and various environments. As a result of the performance evaluation, A proposed method showed advanced results about detection of Hangul and English characters region from natural image.

The Proportion of Game Character and Game Image (게임캐릭터의 등신비율과 게임이미지)

  • Choi, Woo-Seok
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.165-172
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    • 2016
  • Since the advent of digital games with hardware development a key component of the game characters are changed to retard the rate at which types of users based on their favorite theory of human proportion. Many popular to gamers in the game according to the change in the retard rate in a unique image of the character. Studies on the head and body proportion are thought that up to now been insufficient. The purpose of this study is to examine a fundamental human proportion that has importance as a molding factor in the game character development, it investigated the characteristics of the game character, and classifying the retard rate of the game character, through the research method of analyzing the results, into the retard rate look for and investigate studying the effect on future game images. Five types of game characters that make up the analysis were analyzed with a unique image, and the more specialized users prefer retard rate, the figurative exaggeration to retard rate than the actual main body. Utilizing a bit exaggerated the difficulties of the character looks relatively small proportion character in the graphic wallpaper increased visibility. The proportion of a game character through the study is considered as a very important factor as the game image in the game development.