• 제목, 요약, 키워드: Contents

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A Study on Contents Manufactur ing System for Massive Contents Production

  • Ji, Su-Mi;Lee, Jeong-Joong;Kwon, Sang-Pill;Kim, Jin-Guk;Yu, Chang-Man;Lee, Jeong-Gyu;Jeon, Se-Jong;Jeong, Tae-Wan;Kang, Dong-Wann;Park, Sang-Il;Song, Oh-Young;Lee, Jong-Weon;Yoon, Kyung-Hyun;Han, Chang-Wan;Baik, Sung-Wook
    • 한국멀티미디어학회논문지
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    • v.13 no.12
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    • pp.1832-1842
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    • 2010
  • This paper introduces a new automatic processing system: "Contents Factory" for the mass production of contents. Through the contents factory, we provide an authoring environment to improve the usability and the efficiency in producing contents. The contents factory integrates recycling techniques for contents resources, contents development engines, authoring tools, and interfaces into a total processing system. Since it is multi-platform based including mobile devices as well as PCs, one can easily produce complete PC and mobile contents from raw resources. We produced an example, "Sejong square" via the contents factory in order to demonstrate its effectiveness and usability.

디지털 컨텐츠 산업의 업무프로세스 및 분류체계에 관한 연구 (A Study on Business Processes and Corresponding Classifications of Digital Contents Industries)

  • 임춘성;최봉균;윤용기
    • 한국전자거래학회지
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    • v.7 no.3
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    • pp.105-120
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    • 2002
  • The importance of contents industry is growing up in various industries because of internet and digital economy. Recently, contents industry is challenging to new businesses such as total service industry with digital contents. It is important to classify digital contents to use it in contents industries and information and telecommunication service industries. Previous contents classification frameworks is based on contents quality, business model and application methods. They didn't consider business processes, interfaces of business unit and interactions in contents industries. In this paper, we present core business processes in digital contents industries, a corresponding digital contents classification, and analysis method of digital contents industry.

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"Contents Syndication" 사례

  • 원상훈
    • 한국데이타베이스학회:학술대회논문집
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    • pp.347-369
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    • 2001
  • o Contents 가치 증대, 보다 편리한 Contents유통, Contents 확보 비용 절감 효과 o 수익 극대화를 위한 최적의 Contents 제공, Customized Contents 제공 o 효율적인 Contents생산 및 유통 인프라 구축 (중략)

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디지털콘텐츠 산업의 융합화와 수출 가능성 (A study on Convergence of the Digital Contents Industry and Possibility of Exportation)

  • 전병준;최동길
    • 통상정보연구
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    • v.12 no.3
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    • pp.55-78
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    • 2010
  • This study analyses recent development of digital contents industry. The purpose of this study is to show how the convergence phenomenon is occurring in the digital contents industry. Furthermore, this study examines the influence of digital convergence on the digital contents industry. The characteristics of the digital contents industry falls roughly into three features. To begin with, technical aspect of the industrial feature is that digitalized contents can be used in various digital devices, namely OSMU(One Source Multi Use). The second feature is related to protection of copyright against illegal file sharing and downloading. One final point is that platform for distribution channels has been universal by digital convergence. To sum up, the notable feature of digital contents industry is high value-added. Also, digital contents industry is composed of users, digital device, network, and universal contents. Users are the key component of digital contents industry, who is distinguished from consumers. Digital devices such as mobile phone, PDA can play all kinds of digital contents and make users communicate in two-ways. Portable devices also allow the users to consume digital contents at any place. Digital contents can be distributed by both wire and wireless networks. And most of transactions can be made through networks. There are three key issues about digital convergence. Entry barriers for market become lowered; the age of contents users is changed from old generation to young generation. And the form of contents devices is changing rapidly. Traditional contents field such as movie, music, broadcasting, publishing, animations are combined into one digital contents territory. As a result, this paper suggests that digital convergence phenomenon will be accelerating for the future. According to the result of this study, the advent of digital convergence and e-Commerce will have significant influence on trade of digital contents.

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A Study on the Contents Development Process for Successful Market Entrance

  • Jung, Jai-Jin
    • 한국멀티미디어학회논문지
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    • v.10 no.12
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    • pp.1704-1713
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    • 2007
  • Contents industry is growing into a versatile area whose contents can be embodied through not only traditional media such as theater and TV, but also new ones such as the internet, mobile unit, PDA, DMP, etc. In addition, highly advanced computer technology and contents are harmoniously combined for image development featuring multi-channels, which produces various contents, and thus, creating synergy effects with other key industries such as IT, strengthens the domestic economy as an industry of value expansion and new high value items. To this end, this study is to present development plans that are highly productive and valued to domestic contents development companies. For this, the focus was put on the fact that concurrent engineering, which is the mechanism bringing very beneficial effects to existing analog product development processes, and the team system have significant, positive effect on the company productiveness and competitive market values among digital contents related companies, especially contents businesses.

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디지털 콘텐츠를 위한 소속도를 이용한 사례기반 필터링 (Case-based Filtering by Using Degree of Membership for Digital Contents)

  • 김형일
    • 한국콘텐츠학회논문지
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    • v.10 no.10
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    • pp.9-18
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    • 2010
  • 디지털 콘텐츠의 양이 방대해지면서 사용자가 원하는 디지털 콘텐츠를 검색하는 데 많은 시간이 필요하다. 그러므로 방대한 디지털 콘텐츠로부터 사용자가 원하는 콘텐츠를 제공하기 위해서는 디지털 콘텐츠를 분석하여 사용자에게 적합한 콘텐츠를 추출하는 기술이 필요하다. 그리고 빠른 시간 내에 사용자에게 적합한 디지털 콘텐츠를 찾기 위해서는 디지털 콘텐츠에 대한 필터링 기술이 필요하다. 본 논문에서는 개인에게 적합한 디지털 콘텐츠를 필터링하는 기법을 제안한다. 본 논문에서 제안한 기법은 디지털 콘텐츠에 대한 사례기반 정보를 분석하여 개인 사용자에게 적합한 디지털 콘텐츠를 제공한다. 사용자의 선호도 분석에는 디지털 콘텐츠 사용에 대한 사례를 이용한다. 다양한 시뮬레이션을 통해 제안한 기법의 효과를 확인하였다.

디지털콘텐츠 유통 웹사이트의 성공요인(에 관한 연구) (Success Factors of Digital Contents Distribution Websites)

  • 최용석;권혁인
    • Journal of Information Technology Applications and Management
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    • v.13 no.4
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    • pp.215-235
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    • 2006
  • Recently, Development of IT and digital-tech, and this is becoming factor of digital contents industry development. But, problem that is more suitable e-business model's necessity and quality enemy of distribution web-site to digital contents as transaction this firm dispute by transaction special quality and Payment-system increase of digital contents increases rapidly was risen. In this study, Digital Contents qualify estimation very important persons of digital contents as sequence of study that investigate from target's viewpoint which is serviced through web-site that digital contents is not factors of web-site service method whether digital contents distribution web-site factors effect that is some in customer satisfaction from general viewpoint of actuality digital contents distribution and is the actual proof enemy. This paper's goal that these study finding leads as digital contents industry discusses individual enterprise's success and failure as field of business in quickening period yet but domestic digital contents industry field will be roared and may can have competitive power by enterprises which wish to already started business or inaugurate an enterprise enter in field with successful beginning and direction and develop continuously.

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21세기 신성장 동력, 문화콘텐츠 정책의 방향 (Policy Vision on the Cultural Contents Industry as a New Growth Power in the 21 Century)

  • 김정훈
    • 한국디지털정책학회:학술대회논문집
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    • pp.171-180
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    • 2007
  • The purpose of this paper is to find an policy vision and action plans for the growth of the Korean cultural contents industry as a new growth power in the 21th century. For this purpose, I referred to sundry records to analyze the characteristics, industrial situation and the prospects of the cultural contents industry. I also made an analysis on the outcome of the cultural contents policy with the help of the official concerned in the Ministry of Culture and Tourism, which made it possible for me to draw a few urgent problems of Korean cultural contents industry. With these preceding analyses, I proposed the strategy and action plans of the government policy for the Korean cultural contents industry as follows : strengthening the creative power of the cultural contents industry, systemizing the healthy circulation of the cultural contents, and improvement of the cultural welfare on the basis of contents.

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양방향 추천 캘리콘텐츠 오픈마켓 플랫폼 설계 (Design of Bi-directional Recommend Calligraphy Contents Open-market Platform)

  • 소경영;이윤한;문경희;고광만
    • 한국멀티미디어학회논문지
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    • v.18 no.12
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    • pp.1586-1593
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    • 2015
  • Calligraphy contents(shortly called, CalliContents) depict the feature of communication media with artistic sentences or drawings before being processed into digital contents to become printed advertisement, visual design and entertainment products. As a fast growing business model, they can be applied to every single scope of all fields these days and each application case presented excellent effects to grab consumers' attention immediately. In this paper, we designed and produced an emotional bi-directional recommendation DIY calligraphy contents platform to consume created cultural contents and boost personalized contents industry that meets consumer's needs through both wired and wireless-based software with convergence of artistic and emotional calligraphy contents and ICT. For this works, we established for DIY calligraphy consumers a foundation of a virtuous circle of the CalliContents where various CalliContents are provided in on and offline environment and a third party target is opened at the CalliContents platform

An Audio Signal Wive Condition Test Device

  • Tanachaikhan, Lerdlekha;Sriratana, Witsarut;Pongswatd, Sawai
    • 제어로봇시스템학회:학술대회논문집
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    • pp.79.1-79
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    • 2002
  • $\textbullet$ Contents 1 Abstract $\textbullet$ Contents 2 Introduction $\textbullet$ Contents 3 Design of the system $\textbullet$ Contents 4 Creating product database $\textbullet$ Contents 5 Functionality testing $\textbullet$ Contents 6 Conclusion $\textbullet$ Contents 7 References

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